// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare chave = box{ <0,0,0> <.1,.2,.3> texture{ tx_plastico } } #declare mold1 = box{ <0,-.2,-.3> <0,.3,.3> texture{ tx_plastico } } #declare mold2 = box{ <-1,-.15,-.25> <1,.25,.25> texture{ tx_plastico } } // ====================================================================== // DESCRIÇÃO DA CENA #macro bit(valor,def) union{ #if(def=0) #if(valor=1) object { chave rotate<0,45,0>} #else object { chave rotate<0,135,0>} #end #else object { chave rotate<0,90,0>} #end } #end #declare roleta = seed(417); #macro fileira(n,valor,prob) #local i=0; #local numero = valor; #local p=1; union{ #while (i } #local numero=int(numero/2); #local i = i+1; #local p=p-0.5; #end } #end #declare vetor = array[5]; #declare vetor[0] = 6; #declare vetor[1] = 9; #declare vetor[2] = 13; #declare vetor[3] = 7; #macro abaco(m,n,valor,prob) #local i=0; #local p=-0.5; union{ difference{ object{mold1 scale<1,n*1.2,m> translate<0,-.4,0.2> } object{mold2 scale<1,n*1.2,m> translate<0,-.4,0.2>} } #while(i} #local i = i+1; #local p = p+0.5; #end } #end #include "eixos.inc" // Aqui está a cena, finalmente: object{ eixos(3.00) } object{ abaco(4,5,vetor,.9) translate <0,-1,0> } object{ abaco(4,6,vetor,.1) translate <0,3,0> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)