#include "textures.inc" // CORES E TEXTURAS background{ color rgb < 0.30 0.50 0.95 > } #declare tx_chave = texture{ pigment{ color rgb < 0.68 0.13, 0.13 >} finish{ diffuse 0.7 ambient 0.5 brilliance 0.3 reflection 0.1} } #declare tx_arvore = texture{ pigment{ color rgb < 0.64, 0.16, 0.16 > } finish{ diffuse 0.2 ambient 0.1 } } #declare tx_prata = texture{ pigment{ color rgb < 0.3, 0.3, 0.3 > } finish{ diffuse 0.2 reflection 0.6 brilliance 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02} } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.5, 0.44, 0.98 >, color rgb < 0.00, 0.86, 0.29 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } //MACROS #macro bit(valor,defeito) #if(defeito=1) object{chave} #else #if (valor = 0) object{chave rotate <0,-45,0> } #else object{chave rotate <0,45,0> } #end #end #end #macro fileira(n,valor,prob) #local i=0; #local position= <0,-n*4/2,0>; union{ #while(i; #local i = i+1; #end } #end #macro abaco(m,n,valores,prob) #local i=0; #local position= <0,0,m*3/2>; union{ #while(i; #local i = i+1; #end } #end // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 0.5; #declare origem = <0,0,0>; #declare roleta = seed(1); #declare aux1 = cylinder{<0,-2,0>,<0,2,0>,raio texture{tx_chave} } #declare aux2 = cylinder{origem, <2,0,0>,0.5*raio texture{tx_chave} } #declare chave = union{ object{aux1} object{aux2 translate<0,-1.7,0> } object{aux2 translate <0,1.7,0> } translate <-2,0,0> } #declare maquina = box{ <0,-3,2>,<5,3,-2> texture{tx_prata} //translate <0,0,5> } //declaracao do vetor de valores #declare maximo=10; #declare valores = array[maximo]; #declare valores[0] = 1; #declare valores[1] = 2; #declare valores[2] = 3; #declare valores[3] = 4; #declare valores[4] = 5; #declare valores[5] = 6; #declare valores[6] = 7; #declare valores[7] = 8; #declare valores[8] = 9; #declare valores[9] = 10; #declare nbits1 = 7; #declare nbits2 = 4; #include "eixos.inc" object{eixos(3)} union{ object{maquina scale <0,nbits1,maximo> translate <0,-1.5,0> } union{ object{abaco(maximo,nbits1,valores,0.1)} } } object{ union{ object{maquina scale <0,nbits2,maximo> translate <0,-1.5,0> } union{ object{abaco(maximo,nbits2,valores,1)} } } translate <0,nbits1 +2, 0> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 40; #declare dir_camera = < -3,0,3 >; #declare dist_camera = 60; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)