// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare valores = array[10]; #declare valores[0] = 2; #declare valores[1] = 12; #declare valores[2] = 11; #declare valores[3] = 10; #declare valores[4] = 5; #declare valores[5] = 15; #declare valores[6] = 13; #declare valores[7] = 8; #declare valores[8] = 7; #declare valores[9] = 1; #macro bit (valor, defeito) union { cylinder {<0,0,0> <0,0,0.1> 0.3} #if (valor=1) cylinder {<0,0,0> <0,0.3,0.3> 0.1} #else #if(defeito=1) cylinder {<0,0,0> <0,0,0.3> 0.1} #else cylinder {<0,0,0> <0,-0.3,0.3> 0.1} #end #end } texture {tx_espelho} #end #macro fileira (n, valor, prob) #declare roleta=seed(231241); #local i = 0; union { #while (i } #local valor = int(valor/2); #local i = i+1; #end } #end #macro abaco(m, n, vals, prob) #local i=0; union { object {difference { box {<-2,2,0.5> } box {<-1,1,2> } } texture {Cherry_Wood} } box {<-1,1,0> texture {tx_vidro}} #while (i} #local i = i+1; #end } #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ //object{ eixos(3.00) } //object{ chao translate < 0,0, 0 > texture{ tx_xadrez } } union { object{abaco(10,6,valores, 0.3)} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 0.00, 5.00, 3.00 >; #declare dist_camera = 25.0; #declare intens_luz = 1.25; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)