// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare valores =array[10] #declare valores [0] = 1*clock+0*(1-clock); #declare valores [1] = 2*clock+0*(1-clock); #declare valores [2] = 13*clock+0*(1-clock); #declare valores [3] = 4*clock+0*(1-clock); #declare valores [4] = 15*clock+0*(1-clock); #declare valores [5] = 6*clock+0*(1-clock); #declare valores [6] = 17*clock+0*(1-clock); #declare valores [7] = 8*clock+0*(1-clock); #declare valores [8] = 9*clock+0*(1-clock); #declare valores [9] = 10*clock+0*(1-clock); #declare roleta= seed(417); #macro peca(pos) union{ cylinder {<0,0,0>, <3,0,0>, 0.2 texture{ tx_plastico}} sphere{ < pos,0,0 >, 0.5 texture{ tx_vermelho }} } #end #macro peca2() union{ cylinder {<0,0,0>, <3,0,0>, 0.2 texture{ tx_vermelho}} } #end #macro bit(valor,defeito) //0=ok 1=def #local aux=defeito; #if ((aux >= 0)&(aux<0.5)) #local aux=0; #else #local aux=1; #end #if (aux = 0) #if (valor=0) peca (2.5) #else peca (0.5) #end #else peca2() #end #end #macro fileira(n,valor, prob) #local vb=valor; #local r=valor; #local f=valor - r; #local k =0; union{ #while (k} #else #local bitk=1-f; #local f=0; object {bit(bitk,defff) translate <0,-1*k,0>} #end #local r= int(r/2); #local k=k+1; #end } #end #macro abaco (m,n,valores, prob) union{ #local i=0; #while (i} #local i=i+1; #end } #end #declare chao = box{ <-20,-20,1>, <20,20,0> texture{ tx_xadrez } } #include "eixos.inc" union{ object{ eixos(3.00)} object {chao} object {abaco(10,6,valores,0) translate <-40,0,0> rotate <0,90,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 10.00*clock >; #declare raio_cena =50.0; #declare dir_camera = < 6, 0, 3 >; #declare dist_camera = 50.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)