// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_marrom = texture{ pigment{ color rgb < 0.92, 0.51, 0.23 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_marrom_claro = texture{ pigment{ color rgb < 1.02, 0.71, 0.23 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_verde = //35,142,35 texture{ pigment{ color rgb < 0.35, 1.42, 0.35 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_verde_escuro = //47,79,47 texture{ pigment{ color rgb < 0.47,0.79, 0.47 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare caixaGrande = box{ <0, 0, 0>, <1, 2, 0.5> } #declare caixaPeq = box{ <0, 0, 0>, <0.5, 1.6, 0.5> } #declare caixa = box{ <0, 0, 0>, <0.5, 0.5, 0.5> } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" #macro bit(valor, defeito) #if (defeito = 1) union { difference { object{ caixaGrande texture{ tx_marrom_claro } } object{ caixaPeq translate < 0.25,0.25,0.1 > texture{ tx_marrom_claro }} } } #else union { difference { object{ caixaGrande texture{ tx_marrom_claro } } object{ caixaPeq translate < 0.25,0.25,0.1 > texture{ tx_marrom_claro } } } object{ caixa translate < 0.25,0.25+1.1*(1-valor),0.25 > texture{ tx_verde_escuro } } } #end #end #macro fileira(n,valor,probabilidade) #local i = 0; #local defeito = 0; union { #local r = int(valor); #local f = valor - r; #while (i < n) #if (rand(roleta) <= probabilidade) #local defeito = 1; #else #local defeito = 0; #end #local vv = mod(r,2); #if (vv = 0) object{ bit(f, defeito) translate } #local f = 0; #else object{ bit(1-f, defeito) translate } #end #local i = i + 1; #local r = int(r/2); #end } #end #macro abaco(m,n,valores,probabilidade) #local i = 0; union { #while (i < m) object{ fileira(n,valores[i],probabilidade) translate<0,i*2,0> } #local i = i + 1; #end } #end #declare roleta = seed(417); #declare prob = 0.00; #declare m = 5; #declare valores = array[m]; #declare valores[0] = (1-clock) * 10 + clock * 12; #declare valores[1] = (1-clock) * 10 + clock * 15; #declare valores[2] = (1-clock) * 1 + clock * 15; #declare valores[3] = (1-clock) * 0 + clock * 1; #declare valores[4] = (1-clock) * 2 + clock * 60; #declare prob2 = 0.75; #declare m2 = 10; #declare valores2 = array[m2]; #declare valores2[0] = 1; #declare valores2[1] = 2; #declare valores2[2] = 3; #declare valores2[3] = 4; #declare valores2[4] = 5; #declare valores2[5] = 6; #declare valores2[6] = 7; #declare valores2[7] = 8; #declare valores2[8] = 9; #declare valores2[9] = 0; object{ abaco(m,6,valores,prob) scale <2,2,2> translate <-2,-2,-8> rotate -90 *x translate <+0,0,0.5*m+5> } object{ eixos(3.00) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 25.0; #declare dir_camera = < clock+0.00, 1.00-clock, 0.2 >; #declare dist_camera = 25.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)