// Last edited on DATE TIME by USER // Processed by remove-cam-lights #declare maximo = 10; #declare valores_abaco= array[maximo]; #declare valores_abaco[0] = 10.3; #declare valores_abaco[1] = 0; #declare valores_abaco[2] = 0; #declare valores_abaco[3] = 15; #declare valores_abaco[4] = 10; #declare valores_abaco[5] = 6; #declare valores_abaco[6] = 7; #declare valores_abaco[7] = 8; #declare valores_abaco[8] = 9; #declare valores_abaco[9] = 10; background{ color rgb < 0.00, 0.64, 0.00 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.40, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_metal = texture { pigment { color rgb <0.5,0.5,0.5 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0, 0, 0 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.5 } #declare roleta = seed(417); #declare caixa = box { <-3,3,1>, 10 texture { tx_plastico } } #declare pe1 = box { <0,0,0>, 1 texture { tx_plastico } } #declare pe2 = box { <0,0,0>, 1 texture { tx_plastico } } #declare corpo = cylinder { < 0,0,1> <0,0,3>, 0.4 texture { tx_metal } } #declare cinto = cylinder { < 0,0,0> <0,0,0.3>, 0.45 texture { tx_xadrez } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro caixaBits (m, n, proberro) union { #local i = 0; #while (i=0) #local i = i-1; #local vv = mod(numero, 2); #if (vv=0) #local valor = fracao; #local fracao = 0; #else #local valor = 1-fracao; #end object { criaBit(valor, proberro) translate i*2*x } #local numero = int(numero/2); #end } #end #macro criaBit(valor, proberro) #local def = (rand(roleta) < proberro); #local del = 1.1+valor*1.5; #if(def=1) union { object { corpo scale 0.1 } } #else union { object { corpo } object { cinto translate <0,0,del> } } #end #end #include "eixos.inc" union { object { chao } object { eixos(10.00) } object { caixa scale 3*x scale 0.1*y scale 3*z scale 0.5} object { pe1 } object { pe2 translate 6*x} object { caixaBits( 5, 8, 0) scale 0.75} } #include "camlight.inc" #declare centro_cena = < 6.00, 0.00, 4.00 >; #declare raio_cena = 12.0; #declare dir_camera = <30-(60*clock), -30-(30*clock), 20 >; #declare dist_camera = 12.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)