// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare valores = array[2]; #declare valores[0] = (1-clock)*11 + (clock)*11.6; //11 eh o valor inicial e 12 eh o valor final #declare valores[1] = (1-clock)*15 + (clock)*16.3; /*#declare valores[2] = 11; #declare valores[3] = 10; #declare valores[4] = 5; #declare valores[5] = 15; #declare valores[6] = 13; #declare valores[7] = 8; #declare valores[8] = 7; #declare valores[9] = 14; */ #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare roleta = seed(5112); ///////////////////////////////////////////////////////////////////////////////////////////////////////// /***********************************************************************************************************/ #macro caixa() difference { box{< 0.00, 0.00, 0.00 >, <2,1,1> texture{ tx_fosca } } box{< 0.2, -1.20, .20 >, <1.8,1.2,.8> texture{ tx_fosca } } } #end #macro haste() cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.5 >, 0.05 texture{ tx_fosca } } #end #macro value(bin) union { cone{ <0, 0, 0>, 0.3 <0, 0, .8>, 0 texture{ tx_fosca } translate <0,0,1*(bin)> } haste() } #end #macro bit(bin, prob) #local def = (rand(roleta) < prob); #if (def = 0) object {value(bin) } #end #if (def = 1) object {haste() } #end #end #macro fileira (numbits,valor,prob) #local r = int(valor); #local f = valor - r; #local vb = mod(r,2); #local k =0; #local valorf = 0; union { #while (k < numbits) #local vb = mod(r,2); #if (vb = 0) #local valorf = f; #local f = 0; #else #local valorf = 1-f; #end object{ bit( valorf, prob ) translate } #local r = int(r/2); #local k = k+1; #end } #end #macro abaco(m,n,valores, prob) #local i = 0; union { #while (i} #local i=i+1; #end } #end // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; #include "eixos.inc" // Aqui está a cena, finalmente: //object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object {abaco(2,5,valores, 0) translate <1,1,1> } //object {bit(0.3, 0)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = (1-clock)*10+(clock)*15.0; //#declare raio_cena = 10.0; #declare dir_camera = < 8.00,3.00, 4.00 >; #declare dist_camera = 10.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)