// Exemplo de arquivo de descricao de cena para POV-ray // ====================================================================== // CORES E TEXTURAS background{ color rgb < 1.00, 1.00, 1.00 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.71, 0.45, 0.19 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 0.99, 0.0, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_xadrez2 = texture{ pigment{ checker color rgb < 0.60, 0.32, 0.10 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.65, 1.00 > filter 0.50 } finish{ diffuse 0.03 ambient 0.02 specular 0.25 roughness 0.005 } } // ====================================================================== // DECLARAÇÃO DE OBJETOS #declare raio = 2.000; // Partes da cena: #include "eixos.inc" #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare caixa_ext = box { <0,0,0>, <1,5,2> } #declare caixa_int = box { <-0.5,0.1,0.1>, <+1.5,4.9,1.9> } #declare pino = cylinder { <0,0,0>, <0,0,2>, 0.1 } #declare conta = sphere { <0,0,0>, 0.2 } #declare valores=array[5]; #declare valores[0] = (1-clock)*0+(clock)*10; #declare valores[1] = (1-clock)*32+clock*64; #declare valores[2] = (1-clock)*65+clock*96; #declare valores[3] = (1-clock)*145+clock*583; #declare valores[4] = (1-clock)*65+clock*13; #declare roleta = seed(186); // ====================================================================== // DESCRIÇÃO DE MACROS #macro bit(valor,defeito) union{ #local pos=-1; #if (defeito) object{ pino translate<0.3,0,0> texture{tx_vidro} } #else object{ pino translate<0.3,0,0> texture{tx_plastico} } object{ conta translate<0.3,0,(valor+0.4)*1.2> texture{tx_plastico2} } #end } #end #macro fileira(n,valor,prob) union{ difference{ object{ box { <0,0,0>, <0.6,0.55*n+0.6,2> } } object{ box { <-0.5,0.1,0.1>, <1,0.55*n+0.5,1.9> } } texture{tx_plastico} } #local i = n; #local r = int(valor); #local f = valor-r; #while(i > 0) #local vv= mod(r,2); #local def=(rand(roleta) < prob); #if (vv=0) object{ bit(f,def) translate<0,0.55*i,0> } #local f = 0; #else object{ bit(1-f,def) translate<0,0.55*i,0> } #end #local r = int(r/2); #local i = i-1; #end } #end #macro abaco(m,n,valor,prob) union{ #local i=0; #while(i != m) object{ fileira(n,valor[i],prob) translate<0,-(0.55*n+0.6)/2,2*i> } #local i=i+1; #end } #end // ====================================================================== // ANIMAÇÃO // ====================================================================== // DESCRIÇÃO DA CENA union{ object{ chao translate < 0,0,-10 > texture{tx_xadrez} } object{ abaco(2,8,valores,0.004) translate<0,0,-2> scale<1.5,1.5,1.5>} //object{ abaco(5,4,valores,0.05) translate<0,3,-3> } //object{ eixos(4) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 12; #declare dir_camera = < -5*cos(clock*2*pi), 5*sin(clock*2*pi), 0.00 >; #declare dist_camera = 11.00; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)