// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare bola = sphere{ < 0.00, 0.00, 0.0 >, 1 texture{ tx_plastico} } #declare eixo = union{ cylinder{ < 0, 0, 0.00 >,< 0, 0, +7.00 >,0.25 texture{tx_plastico } } cylinder{ < 0, -3.5, 0.00 >,< 0, 3.5, 0.00 >,0.25 texture{tx_plastico } } } #declare roleta = seed(417); #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } // ====================================================================== // DESCRIÇÃO DA CENA #macro bit(valor,defeito) union{ object{eixo} #if (defeito) #if (valor = 0) object{bola translate<0,0,2> texture{tx_fosca}} #else object{bola translate<0,0,5> texture{tx_fosca}} #end #else #if (valor = 0) object{bola translate<0,0,2>} #else object{bola translate<0,0,5*valor>} #end #end } #end #macro fileira(n,valor,prob) #local i = 0; #local r = int(valor); #local f = valor - r; union{ #while(i} #else #local bitk = 1 - f; object{bit(mod(bitk,2),def) translate<0,-2*i,0>} #end #local r = int(r/2); #local i = i+1; #end } #end #declare valores = array[10] #declare valores[0] = 2*clock+0*(1-clock); #declare valores[1] = 4*clock+0*(1-clock); #declare valores[2] = 6*clock+0*(1-clock); #declare valores[3] = 8*clock+0*(1-clock); #declare valores[4] = 10*clock+0*(1-clock); #declare valores[5] = 12*clock+0*(1-clock); #declare valores[6] = 14*clock+0*(1-clock); #declare valores[7] = 16*clock+0*(1-clock); #declare valores[8] = 18*clock+0*(1-clock); #declare valores[9] = 20*clock+0*(1-clock); #macro abaco(m,n,valores,prob) #local i = 0; union { #while (i} #else object{fileira( n,0,prob ) translate<0,0,-7*i>} #end #local i = i+1; #end } #end object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{abaco(10,10,valores,0.25) rotate<0,-10,30> translate<0,0,60> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 200.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight( <10.00, 0.00+(10*clock+0*(1-clock)), 1.00 >, 200+(10*clock), dir_camera, dist_camera , z, intens_luz)