// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_1 = texture{ pigment{ color rgb < 2.10, 0.00, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_2 = texture{ pigment{ color rgb < 0.75, 0.54, 0.06 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_3 = texture{ pigment{ color rgb < 0.75, 0.7, 0.7 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare valores = array[10] #declare valores[0] = (1-clock) * 8 + clock * 9; #declare valores[1] = (1-clock) * 5 + clock * 7; #declare valores[2] = (1-clock) * 1 + clock * 2; #declare valores[3] = (1-clock) * 1 + clock * 3; #declare valores[4] = (1-clock) * 1 + clock * 2; #declare valores[5] = (1-clock) * 1 + clock * 2; #declare valores[6] = (1-clock) * 1 + clock * 2; #declare valores[7] = (1-clock) * 1 + clock * 2; #declare valores[8] = (1-clock) * 1 + clock * 2; #declare valores[9] = (1-clock) * 1 + clock * 2; #declare roleta = seed(565); #macro abaco(m,n,valores, prob) #local total = m; union{ box {,<-1,0,-0.3> texture { tx_3 }} #while(m > 0) object{fileira(n, valores[total - m], prob) translate <0,0,m>} #local m = m - 1; #end } #end #macro fileira (n, valor, prob) union{ #local k = 0; #local r = int(valor); #local f = valor - r; #while(k translate } #local f = 0; #else object { bit (1-f, def) rotate <0,0,(1-f)*-180> translate } #end #local r = int(r/2); #local k = k+1; #end } #end #macro bit (valor, defeito) union { #if(defeito = 0) difference { sphere{ < 0.00, 0.00, 0.0 >, 0.5 texture { tx_2 } } box{< 1,1,1>, < 0,-1,-1>} } #end #if(defeito = 1) sphere{ < 0.00, 0.00, 0.0 >, 0.0 texture { tx_2 } } #end } #end union{ object { abaco(6,5,valores, 0.2) translate<0,4,-2>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 20.0; #declare dir_camera = < 0.00, 5.00, 0.00 >; #declare dist_camera = (5.0*clock)+7.00; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)