// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.4, 0.6, 0.8 > } #declare tx_pele = texture{ pigment{ color rgb < 0.70, 0.70, 0.70 > } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.5, 0.4, 0.8 >, color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #include "textures.inc" #declare chao = box{ <-25,-25,-1>, <+25,+25,0> } #declare botao = union{ box{<0.5,0.05,0.4>, <-0.5,-0.05,0> pigment{ color rgb < 0.20, 0.80, 0.20 > }} cylinder{<0,0,0>, <0,0,0.15>, 0.5 pigment{ color rgb < 0.90, 0.70, 0.30 > }} } #macro bit(valor, defeito, prob) #if(defeito>prob) object{botao rotate<0,0,90*valor>} #else union{ object{botao rotate<0,0,0>} object{botao rotate<0,0,90>} } #end #end #macro linha(n, valor, prob) union{ #local gnd = int(valor); #local diff = valor - gnd; #local top = gnd+1; #local i = 0; #while (i < n) object{bit(((1-diff)*mod(gnd,2)+diff*mod(top,2)), rand(semente), prob) translate<2*i-n+1, 0, 0>} #declare i = i + 1; #declare top = int(top/2); #declare gnd = int(gnd/2); #end } #end #macro abaco(m, n, valores, prob) union{ #local i = 0; #while (i < m) object{linha(n, valores[i], prob) translate<0, 2*i-m+1, 0>} #declare i = i + 1; #end difference{ box{, <-n-0.5, -m-0.5, -0.1> pigment{ color rgb < 0, 0, 1 > }} box{, <-n, -m, 0> pigment{ color rgb < 0, 0, 0 > }} } } #end #declare lista=array[15]; #declare lista[0]=11; #declare lista[1]=(1-clock)*11 + clock*12; #declare lista[2]=12; #declare lista[3]=(1-clock)*12 + clock*11; #declare lista[4]=(1-clock)*10 + clock*13; #declare lista[5]=(1-clock)*7 + clock*8; #declare lista[6]=(1-clock)*0 + clock*16; #declare lista[7]=(1-clock)*0 + clock*31;; #declare lista[8]=011; #declare lista[9]=169; #declare lista[10]=254; #declare lista[11]=019; #declare lista[12]=110; #declare lista[13]=005; #declare lista[14]=084; #declare semente = seed(213); #include "eixos.inc" union{ object{abaco(8, 5, lista, 0.2)} object{ chao texture{ tx_xadrez } rotate<90, 0, 0> translate<0, 8.5, 0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.01, 0.01 >; #declare raio_cena = 15.0; #declare dir_camera = < 0.00, 2-6*clock, 10.00 >; #declare dist_camera = 30.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , -y, intens_luz)