//Pedro Feniman 083991 // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico1 = texture{ pigment{ color rgb < 0.90, 0.85, 0.45 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 0.70, 0.65, 0.75 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.10, 0.10 >, color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare chao= box { <20 ,20, 0> <-20, -20 , -2> texture{ tx_xadrez } } #macro forma(ze) union{ cylinder{ < 0, 0, 0 >, < 0, 0, 1 >, 0.2 texture{ tx_plastico2 } } torus{ 0.35, 0.12 //raio maior e menor rotate -90*x translate <0, 0, ze*0.6 + 0.25> texture{ tx_fosca } } } #end #macro bit (valor, defeito) #if (defeito = 1) object { forma(0.5) } #else object { forma(valor) } #end #end #macro fileira(nbits, numero, prob) union{ #local i = 0; #local nb = nbits; #local r = int(numero); #local vb = mod(r,2); #local f = numero - r; #while(nb != 0) #local def = ( rand(semente) < prob); #local vb = mod(r, 2); #if (vb = 0) object {bit(f, def) translate<0, -i*1, 0>} #local f = 0; #else object {bit(1-f, def) translate<0, -i*1, 0>} #end #local r = int(r/2); #local nb = nb - 1; #local i = i + 1; #local numero = int(numero/2); #end } #end #declare valores = array [7]; #declare valores [0] = (1-clock)*0 + clock*4; #declare valores [1] = (1-clock)*4 + clock*8; #declare valores [2] = (1-clock)*8 + clock*12; #declare valores [3] = (1-clock)*25 + clock*30; #declare valores [4] = (1-clock)*35 + clock*38;; #declare valores [5] = (1-clock)*59 + clock*63; #declare valores [6] = (1-clock)*47 + clock*50; #declare valores1 = array [6]; #declare valores1 [0] = 3; #declare valores1 [1] = 7; #declare valores1 [2] = (1-clock)*9 + clock*15; #declare valores1 [3] = (1-clock)*15 + clock*9; #declare valores1 [4] = 19; #declare valores1 [5] = 23; #macro abaco(m, n, valores, prob) #local i = 0; union{ #while(i < m) object {fileira (n, valores[i], prob) translate <0, 0, i>} #local i = i+1; box { <-0.25 ,0.5-1*n, 0> <0.25, 0.6 , 0.1> texture{ tx_plastico1 } translate <0, 0, i> } #end difference{ box { < -0.25 ,0.5-1*n, 0> <0.25, 0.6, 1*m> texture{ tx_plastico1 } } box { < -1 ,0.6-1*n, 0.2> <1, 0.5, 1*m> texture{ tx_plastico1 } } } } #end #declare semente = seed(417); union{ object { abaco (7, 6, valores, 0.1) } object { abaco (6, 5, valores1, 0.05) translate <0, 7, 0> } object {chao} } #include "camlight.inc" #declare centro_cena = < 0.00, 1.50, 3.5 >; #declare raio_cena = 9.0; #declare dir_camera = < (1-clock)*(40) + clock*50, (1-clock)*(-30) + clock*30, 10.00 >; #declare dist_camera = 18.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)