// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare valores = array[10]; #declare valores[0] = (1-clock)*2.1 + clock*12.7; #declare valores[1] = (1-clock)*12.7 + clock*11.8; #declare valores[2] = (1-clock)*11.8 + clock*10.13; #declare valores[3] = (1-clock)*10.13 + clock*5.15; #declare valores[4] = (1-clock)*5.15 + clock*15.5; #declare valores[5] = (1-clock)*15.5 + clock*13.10; #declare valores[6] = (1-clock)*13.10 + clock*8.11; #declare valores[7] = (1-clock)*8.11 + clock*7.12; #declare valores[8] = (1-clock)*7.12 + clock*1.2; #declare valores[9] = (1-clock)*1.2 + clock*2.7; #macro bit (valor, defeito) union { cylinder {<0,0,0> <0,0,0.1> 0.3} #if (defeito=1) cylinder {<0,0,0> <0,0,0.3> 0.1} #else cylinder {<0,0,0> <0,-0.3 + 0.6*valor,0.3> 0.1} #end } texture {tx_espelho} #end #macro fileira (n, valor, prob) #declare roleta=seed(clock*234 + 213); #local i = 0; #local r = int(valor); #local f = valor - r; union { #while (i } #local f=0; #else object{ bit( 1-f, (rand(roleta) < prob) ) translate } #end #local r = int(r/2); #local i = i+1; #end } #end #macro abaco(m, n, vals, prob) #local i=0; union { object {difference { box {<-2,2,0.5> } box {<-1,1,2> } } texture {Cherry_Wood} } box {<-1,1,0> texture {tx_vidro}} #while (i} #local i = i+1; #end } #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ union { object{abaco(10,6,valores, 0.2)} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 0.00, 4.00 - 2*clock, 3.00 >; #declare dist_camera = 25.0; #declare intens_luz = 1.25; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)