// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 1 ambient 1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.50, 0.50, 0.50 > } finish{ diffuse 0.2 reflection 0.7*< 0.50, 0.50, 0.50 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare valores=array[10]; #declare valores[0]=(1-clock)*2 + clock*3; #declare valores[1]=(1-clock)*12+ clock*7; #declare valores[2]=(1-clock)*11+ clock*14; #declare valores[3]=(1-clock)*15+ clock*4; #declare valores[4]=(1-clock)*3+ clock*0; #declare valores[5]=(1-clock)*5+ clock*16; #declare valores[6]=(1-clock)*38+ clock*20; #declare valores[7]=(1-clock)*21+ clock*15; #declare valores[8]=(1-clock)*39+ clock*43; #declare valores[9]=(1-clock)*52+ clock*61; #macro bit (valor,defeito) #if (defeito=0) cone{<0,0,0>,0.3-(0.3*(1-valor)),<0,0,0.5>,0.3-(0.3*(valor)) pigment{ color rgb<0.2,0.2,0.7>}} #else box{<-0.3,-0.3,0><0.3,0.3,0.5>} #end #end #macro quadro(l,a) union{ difference{ box{<-0.4, -l/2-2, -a/2-2>, <0.4, l/2+2, a/2+2> pigment{ color rgb<0.7,0.5,0.0>}} box{<-2, -l/2, -a/2>, <2, l/2, a/2>pigment{ color rgb<0.7,0.5,0.0>}} } box{<-0.4, -l/2-2, -a/2-2>, <-0.5, l/2+2, a/2+2>pigment{ color rgb<1,1,1>}} } #end #declare roleta = seed(417); #macro fileira(n, valor, l,prob,alt)//numero de bits, valor do numero, largura da fileira,prob de errro, altura union{ #local i=0; #local vr=int(valor); #local vf=valor-vr; #while (i < n) #local defeito = (rand(roleta) <= prob); #local ubit=mod(vr,2); #if (ubit=0) #local ubit=vf; #local vf=0; #else #local ubit=1-vf; #end object{bit(ubit,defeito) translate<0,(l/2)-i*(l/(n-1)),alt>} #local i = i+1; #local vr=int(vr/2); #end } #end #macro abaco(m,n,valores,prob) union{ object{quadro(2*n, 2*m)} #local i=0; #while(i translate (posI*(1-frac)+posF*(frac)) } #end #declare pin =array[4]; #declare pin[0]=<0,0,-5>; #declare pin[1]=<0,0,5>; #declare pin[2]=<0,5,0>; #declare pin[3]=<0,-5,0>; #macro logotipo(txt, fase) #local n_txt=strlen(txt); #local etapa=int(fase*n_txt); #local frac=fase*n_txt-etapa; #local txt_atual=substr(txt, 1, etapa); #local letra=substr(txt, etapa+1, 1); #local pos= mod(etapa,4); union{ text{ttf "arial.ttf" txt_atual 0.2,0 rotate<90,0,90>} object {letra_chg(pin[pos],<0,0.7*etapa,0>,frac,letra)} } #end #include "eixos.inc" union{ object{ eixos(3.00) } object{logotipo("ZICA",clock+0.1)} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)