// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare raio = 2.000; #macro letras_entrando(pin, pfi, fase, texto, etapa) #local tex = substr(texto, 1, etapa); text{ ttf "comic.ttf" tex 1, 0.0 texture{ tx_espelho } rotate <90,0,90> translate <0,pin-(pin-pfi)*fase,0>} #end #macro logotipo(texto, fase, pin, pfi) #local n = strlen(texto); #local etapa = int(n * fase); #local frac = n * fase - etapa; union{ object{ letras_entrando(pin, pfi, fase, texto, etapa) } } #end #include "eixos.inc" union{ object{ logotipo("I W A N T T O B R E A K F R E E !", clock, 10, -3) } } #include "camlight.inc" #declare centro_cena = < 5.00, 7.00, 0.00 >; #declare raio_cena = 9.0; #declare dir_camera = < 105.00, 7.00, 8.00 >; #declare dist_camera = 20.00; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)