// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.00, 0.64, 0.00 > } #declare tx_plastico = texture{ pigment { color rgb < 1, 1, 1> } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_metal = texture { pigment { color rgb <0.5,0.5,0.5 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0, 0, 0 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.5 } #declare roleta = seed(417); #declare caixa = box { <-3,3,1>, 10 texture { tx_plastico } } #declare corpo = cylinder { < 0,0,1> <0,0,3>, 0.4 texture { tx_metal } } #declare cinto = cylinder { < 0,0,0> <0,0,0.3>, 0.45 texture { tx_xadrez } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro intpol(f0, vo, f1, v1, f) #local ss = (f-f0)/(f1-f0); #local rr = 1-ss; (rr*vo+ss*v1); #end #macro quadro_anterior (fase) #local i=0; #while ((i } #end #macro criaLogo (texto, fase) union { #local n = strlen(texto); #local etapa = int(fase*n); #local frac = fase*n-etapa; #local i = 0; #while (i<=etapa) #if (i=0) #local i = i+1; #else #local letra = substr(texto, i, 1); #local let = text { ttf "britanic.ttf" letra 0.2,0 texture { tx_plastico } } object { let rotate 90*x scale 2 translate <1,0,1.5*(etapa-i)> } #local i = i+1; #end #end #local next_letra = substr(texto, etapa+1, 1); object { letraChegando(8, 0, frac, etapa, next_letra) } } #end #include "eixos.inc" object { chao } object { eixos(10.00) } object { criaLogo("LUIS ", clock) } #include "camlight.inc" #declare centro_cena = < 6.00, 0.00, 4.00 >; #declare raio_cena = 12.0; #declare dir_camera = <0, -5, 0.2 >; #declare dist_camera = 12.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)