// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare roleta = seed(477); #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_money = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_tronco = texture{ pigment{ color rgb <1, 0.7, 0.7 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.7, 0.1, 0.2 > } finish{ diffuse 0.1 reflection 0.7*< 0.7, 0.1, 0.2 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 1, 1, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.01 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 5.000; #declare prob = 0.1; #macro letravem(letra,frac) #local i=0; #while(i, <+20,+20,0> } #include "eixos.inc" object{ eixos(3.00) } object{logotipo("FUNK",clock)} #include "camlight.inc" #declare centro_cena = < 0.00, 1, 0 >; #declare raio_cena = 7; #declare dir_camera = < 18,4,7 >; #declare dist_camera = 9; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)