// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare bola =
  sphere{
            < 0.00, 0.00, 0.0 >, 1
            texture{ tx_plastico}
  }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> texture{ tx_xadrez }}

#macro logotipo(texto,fase)
    #local n = strlen(texto);
    #local etapa = int(n * fase);
    #local frac = n * fase - etapa;
    #local s = substr(texto,1,etapa);
    #local letra = substr(texto,etapa+1,1);
    #local pin = 2;
    #local pfi = etapa * 0.75;

    union {

       text{ ttf "arial.ttf" s 0.5,0.0
           rotate < 90,0,90 >
           texture {tx_plastico}
       }

       object{letra_chegando(letra,pin,pfi,frac)}

    }

#end

#macro letra_chegando(letra,pin,pfi,frac)

    #local trans = (1-frac)*pin + frac * pfi;

    text{ ttf "arial.ttf" letra 0.5,0.0
           rotate < 90,0,90 >
           translate <trans,pfi,0>
           texture {tx_plastico}
       }

#end

#include "eixos.inc"

union {
    object{ eixos(3.00) }
    object{chao}

    object{logotipo("OLA",0.9999999)}
}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 14.00, 7.00, 4.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)