// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" #macro texto(letra) union { text{ ttf "arial.ttf" letra 1, 0.5 } } #end #macro letra_chegando(letra, posini, posfin, fase) #local posicao = ((1-fase)*posini) + (fase*posfin); union { object {texto(letra) translate(posicao) } } #end #macro logotipo(texto, fase) #local n = strlen(texto); #local etapa = int(fase*n); #local fraq = fase*n - etapa; union { object {letra_chegando(substr(texto, 1,1), <0,-5,0>, <0,0,0>, fraq) } object {letra_chegando(substr(texto, 2,1), <0,5,0>, <0,0,0>, fraq) } object {letra_chegando(substr(texto, 3,1), <0,-5,0>, <0,0,0>, fraq) } object {letra_chegando(substr(texto, 4,1), <0,5,0>, <0,0,0>, fraq) } object {letra_chegando(substr(texto, 5,1), <0,-5,0>, <0,0,0>, fraq) } } #end union { } #include "camlight.inc" #declare centro_cena = < 0.0, 0.0, 0.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 1, 1, 1.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)