/* Feito por Andre Cesarino, RA 041939.*/ #include "eixos.inc" #include "camlight.inc" #declare centro_cena = < 1.00, 1.00, 0.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 0.00, -10.00, 8.00 >; #declare dist_camera = 8.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) #declare tempo = array[9] {0.0, 0.125, 0.250, 0.375, 0.500, 0.625, 0.750, 0.825, 1.000}; // #local dir_camera_x = (1-clock)*15 + clock*10; // #local dir_camera_y = (1-clock)*20 * clock*15; // // // #declare dir_camera = < -1.00, 10.00, 3.00 >; // #declare intens_luz = 1.00; // camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) /* CORES E TEXTURAS*/ background{ color rgb < 0.50, 0.50, 0.50> } #declare cinza_brilhante = texture { pigment{ color rgb <0.50, 0.50, 0.50>} finish { diffuse 1 specular 0.5} } #declare vermelho_fosco = texture { pigment{ color rgb <1.00, 0.00, 0.00>} finish { diffuse 1 specular 0.2 } } #declare amarelo_fosco = texture { pigment{ color rgb <1.00, 1.00, 0.00>} finish { diffuse 1 specular 0.2 } } #declare azul_transparente = texture { pigment{ color rgb <0.10,0.10,0.80> filter 0.4} finish{diffuse 0.05 reflection 0.25 specular 0.25} } #declare amarelo_transparente = texture { pigment{color rgb <1.00,1.00,0.00>} finish{diffuse 0.05 reflection 0.25 specular 0.25} } #declare tx_xadrez = texture { pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005} } /* DESCRICAO DA CENA */ #declare chao = box{ <-100,-100,-1>, <+100,+100,0>} #macro dodecaedro(tamanho,posicao) union { intersection { plane{< 1,0, (sqrt(5)-1)/2>,tamanho} plane{< 1,0,-(sqrt(5)-1)/2>,tamanho} plane{<-1,0, (sqrt(5)-1)/2>,tamanho} plane{<-1,0,-(sqrt(5)-1)/2>,tamanho} plane{< (sqrt(5)-1)/2, 1,0>,tamanho} plane{< (sqrt(5)-1)/2,-1,0>,tamanho} plane{<-(sqrt(5)-1)/2, 1,0>,tamanho} plane{<-(sqrt(5)-1)/2,-1,0>,tamanho} plane{<0, (sqrt(5)-1)/2, 1>,tamanho} plane{<0, (sqrt(5)-1)/2,-1>,tamanho} plane{<0,-(sqrt(5)-1)/2, 1>,tamanho} plane{<0,-(sqrt(5)-1)/2,-1>,tamanho} } translate posicao } #end #macro octaedro(tamanho,posicao) union { intersection { plane{< 1, 1, 1>,tamanho} plane{< 1, 1,-1>,tamanho} plane{< 1,-1, 1>,tamanho} plane{< 1,-1,-1>,tamanho} plane{<-1, 1, 1>,tamanho} plane{<-1, 1,-1>,tamanho} plane{<-1,-1, 1>,tamanho} plane{<-1,-1,-1>,tamanho} } translate posicao } #end #macro icosaedro(tamanho,posicao) intersection { plane{< 1,0, (sqrt(3)-1)/2>,tamanho} plane{< 1,0,-(sqrt(3)-1)/2>,tamanho} plane{<-1,0, (sqrt(3)-1)/2>,tamanho} plane{<-1,0,-(sqrt(3)-1)/2>,tamanho} plane{< (sqrt(3)-1)/2, 1,0>,tamanho} plane{< (sqrt(3)-1)/2,-1,0>,tamanho} plane{<-(sqrt(3)-1)/2, 1,0>,tamanho} plane{<-(sqrt(3)-1)/2,-1,0>,tamanho} plane{<0, (sqrt(3)-1)/2, 1>,tamanho} plane{<0, (sqrt(3)-1)/2,-1>,tamanho} plane{<0,-(sqrt(3)-1)/2, 1>,tamanho} plane{<0,-(sqrt(3)-1)/2,-1>,tamanho} plane{< 1, 1, 1>,tamanho} plane{< 1, 1,-1>,tamanho} plane{< 1,-1, 1>,tamanho} plane{< 1,-1,-1>,tamanho} plane{<-1, 1, 1>,tamanho} plane{<-1, 1,-1>,tamanho} plane{<-1,-1, 1>,tamanho} plane{<-1,-1,-1>,tamanho} } translate posicao #end #macro cubo (tamanho, posicao) intersection { plane{< 1, 0, 0>,tamanho} plane{<-1, 0, 0>,tamanho} plane{< 0, 1, 0>,tamanho} plane{< 0,-1, 0>,tamanho} plane{< 0, 0, 1>,tamanho} plane{< 0, 0,-1>,tamanho} } translate posicao #end #macro cubo_octaedro (tamanho, posicao) intersection { object{cubo(tamanho,<0,0,0>) scale 0.87} object{octaedro(tamanho,<0,0,0>)} } translate posicao #end /*Aqui comeca a cena. */ union { //object{ eixos(3.00) } object{ chao translate < 0,0,-5> texture {tx_xadrez}} object{ icosaedro(1,<0,0,0>) texture{azul_transparente} interior{ior 1.5} } object{ cubo_octaedro(1,<4,0,0>) texture{azul_transparente} interior{ior 1.5} } }