// Exemplo de arquivo de descricao de cena para POV-ray // Daniel Camillo Collier Farias Ra: 059878 // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.9, 0.9, 1.00 > filter 0.8 } finish{ diffuse 0.1 reflection 0.1 ambient 0.01 } } #declare tx_vidro_verde = texture{ pigment{ color rgb < 0, 1, 0> filter 0.8 } finish{ diffuse 0.1 reflection 0.1 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: #declare fi = (sqrt(3)+1.0)/2.0; #declare r = 1; #declare dodecaedro = intersection { plane { <1, 0, fi>, r} plane { <1, 0, -fi>, r} plane { <-1, 0, fi>, r} plane { <-1, 0, -fi>, r} plane { , r} plane { , r} plane { <-fi, 1, 0>, r} plane { <-fi, -1, 0>, r} plane { <0, fi, 1>, r} plane { <0, fi, -1>, r} plane { <0, -fi, 1>, r} plane { <0, -fi, -1>, r} } #declare octaedro = intersection { plane { <1, 1, 1>, r} plane { <1, 1, -1>, r} plane { <1, -1, -1>, r } plane { <-1, -1, -1> r } plane { <-1, 1, 1>, r} plane { <-1, -1, 1>, r} plane { <-1, 1, -1>, r } plane { <1, -1, 1> r } } #declare cubo = intersection { plane { <1,0,0>, r} plane { <-1,0,0>, r} plane { <0,1,0>, r} plane { <0,-1,0>, r} plane { <0,0,1>, r} plane { <0,0,-1>, r} } union { intersection { object {cubo scale 0.85 texture {tx_vidro}} object {octaedro texture { tx_vidro }} translate -1*y interior {ior 1.2} } object{chao translate < 0,0,-5 > texture{ tx_xadrez } } //icosaedro intersection { object {dodecaedro scale 1.1} object {octaedro } translate 1*y texture {tx_vidro_verde} interior {ior 1.2} } } //union{ // object{ eixos(3.00) } // // object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } // object{ bolota translate < -2,+1,+3 > texture{ tx_espelho } } // object{ bolinha translate < +5,+4,+2 > texture{ tx_vidro } interior { ior 1.01 } } // // difference{ // union{ // object{ bola } // object{ pino } // } // object{ furo } // } //} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)