#include "colors.inc" #declare tx_vidro = texture { pigment { color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish { diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture { pigment { checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish { diffuse 0.9 ambient 0.1 } scale 2.0 } background { color rgb < 0.75, 0.80, 0.85 > } #declare phi = (sqrt(5.0) - 1.0) / 2.0; #macro Vector(X, Y) union { cylinder { X, Y, 0.01 pigment { color rgb <0, 0, 1> } } sphere { Y, 0.02 pigment { color rgb <1, 1, 0> } } } #end #macro dodecaedro() intersection { #local norms = array[12]; #local norms[ 0] = <+1, 0, +phi>; #local norms[ 1] = <+1, 0, -phi>; #local norms[ 2] = <-1, 0, +phi>; #local norms[ 3] = <-1, 0, -phi>; #local norms[ 4] = <+phi, +1, 0>; #local norms[ 5] = <-phi, +1, 0>; #local norms[ 6] = <+phi, -1, 0>; #local norms[ 7] = <-phi, -1, 0>; #local norms[ 8] = <0, +phi, +1>; #local norms[ 9] = <0, -phi, +1>; #local norms[10] = <0, +phi, -1>; #local norms[11] = <0, -phi, -1>; #local i = 0; #while (i < 12) plane { norms[i], 1 } #local i = i+1; #end } #end #declare octaedro = intersection { #local norms = array[8]; #local norms[0] = <+1, +1, +1>; #local norms[1] = <+1, +1, -1>; #local norms[2] = <+1, -1, +1>; #local norms[3] = <+1, -1, -1>; #local norms[4] = <-1, +1, +1>; #local norms[5] = <-1, +1, -1>; #local norms[6] = <-1, -1, +1>; #local norms[7] = <-1, -1, -1>; #local i = 0; #while (i < 8) plane { norms[i], 1 } #local i = i+1; #end } #declare icosaedro = intersection { object { dodecaedro() scale 1.06 } object { octaedro } } #declare cuboIoctaedro = intersection { box { <1, 1, 1>, <-1, -1, -1> scale 0.86 } object { octaedro } } #include "eixos.inc" #declare chao = box { <-20,-20,-1>, <+20,+20,0> } union { object { eixos(3.0) } object { chao translate -z*2 texture { tx_xadrez } } object { icosaedro texture { tx_vidro } interior { ior 1.2 } translate -x*2 } object { cuboIoctaedro texture { tx_vidro } interior { ior 1.2 } translate x*2 } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 1.0, 1.0, 1.0 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)