// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare phi = (sqrt(5) - 1)/2; #declare quantos_valores = 2; #declare valores = array[quantos_valores]; #declare valores[0] = 31; #declare valores[1] = 0; #declare valores2 = array[quantos_valores]; #declare valores2[0] = 31; #declare valores2[1] = 0; #declare roleta = seed(417); // gerador aleatorio #macro dodecaedro() intersection { plane { < 1, 0, phi>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { < 1, 0, -phi>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { <-1, 0, phi>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { <-1, 0, -phi>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { < phi, 1, 0>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { <-phi, 1, 0>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { < phi, -1, 0>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { <-phi, -1, 0>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { <0, phi, 1>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { <0, -phi, 1>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { <0, phi, -1>, 2.13 texture{ tx_vidro } interior{ior 1.5}} plane { <0, -phi, -1>, 2.13 texture{ tx_vidro } interior{ior 1.5}} } #end #macro octaedro(distancia) intersection { plane { < 1, 1, 1>, distancia texture{ tx_vidro } interior{ior 1.5}} plane { < 1, 1, -1>, distancia texture{ tx_vidro } interior{ior 1.5}} plane { < 1, -1, 1>, distancia texture{ tx_vidro } interior{ior 1.5}} plane { < 1, -1, -1>, distancia texture{ tx_vidro } interior{ior 1.5}} plane { < -1, 1, 1>, distancia texture{ tx_vidro } interior{ior 1.5}} plane { < -1, 1, -1>, distancia texture{ tx_vidro } interior{ior 1.5}} plane { < -1, -1, 1>, distancia texture{ tx_vidro } interior{ior 1.5}} plane { < -1, -1, -1>, distancia texture{ tx_vidro } interior{ior 1.5}} } #end #macro cubo() intersection { plane { < 1, 0, 0>, 2 texture{ tx_vidro } interior{ior 1.5}} plane { < -1, 0, 0>, 2 texture{ tx_vidro } interior{ior 1.5}} plane { < 0, 1, 0>, 2 texture{ tx_vidro } interior{ior 1.5}} plane { < 0, -1, 0>, 2 texture{ tx_vidro } interior{ior 1.5}} plane { < 0, 0, 1>, 2 texture{ tx_vidro } interior{ior 1.5}} plane { < 0, 0, -1>, 2 texture{ tx_vidro } interior{ior 1.5}} } #end #include "eixos.inc" union{ // Dodecaedro + octaedro intersection{ object{ dodecaedro() } object{ octaedro(2) } } // Octaedro + cubo intersection{ object{ octaedro(2.31) } object{ cubo() } translate <8, 0, 0> } // fundo box{ <-20,-20,-1>, <+20,+20,0> translate < 0,0,-5 > texture { tx_xadrez } } } #include "camlight.inc" #declare centro_cena = < 1.00, 0.00, 0.00 >; #declare raio_cena = 15.0; //#declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)