// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare marrom = texture{ pigment{ color rgb < 1, 0.51, 0.23 > } finish{ diffuse 0.9 ambient 0.1 } } #declare verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare solo = texture{ pigment{ color rgb < 0, 0.8, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare phi = (sqrt(5)-1)/2; #macro dodecaedro() intersection { plane { < 1, 0, phi>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { < 1, 0, -phi>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { <-1, 0, phi>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { <-1, 0, -phi>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { < phi, 1, 0>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { <-phi, 1, 0>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { < phi, -1, 0>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { <-phi, -1, 0>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { <0, phi, 1>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { <0, -phi, 1>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { <0, phi, -1>, 4 texture{ tx_vidro } interior{ ior 1.5 }} plane { <0, -phi, -1>, 4 texture{ tx_vidro } interior{ ior 1.5 }} } #end #macro cubo() intersection { plane { < 1, 0, 0>, 3.4 texture{ tx_vidro } interior{ ior 1.5 }} plane { < -1, 0, 0>, 3.4 texture{ tx_vidro } interior{ ior 1.5 }} plane { < 0, 1, 0>, 3.4 texture{ tx_vidro } interior{ ior 1.5 }} plane { < 0, -1, 0>, 3.4 texture{ tx_vidro } interior{ ior 1.5 }} plane { < 0, 0, 1>, 3.4 texture{ tx_vidro } interior{ ior 1.5 }} plane { < 0, 0, -1>, 3.4 texture{ tx_vidro } interior{ ior 1.5 }} } #end #macro octaedro() intersection { plane { < 1, 1, 1>, 3.8 texture{ tx_vidro } interior{ ior 1.5 }} plane { < 1, 1, -1>, 3.8 texture{ tx_vidro } interior{ ior 1.5 }} plane { < 1, -1, 1>, 3.8 texture{ tx_vidro } interior{ ior 1.5 }} plane { < 1, -1, -1>, 3.8 texture{ tx_vidro } interior{ ior 1.5 }} plane { < -1, 1, 1>, 3.8 texture{ tx_vidro } interior{ ior 1.5 }} plane { < -1, 1, -1>, 3.8 texture{ tx_vidro } interior{ ior 1.5 }} plane { < -1, -1, 1>, 3.8 texture{ tx_vidro } interior{ ior 1.5 }} plane { < -1, -1, -1>, 3.8 texture{ tx_vidro } interior{ ior 1.5 }} } #end // ====================================================================== union { intersection { object{ octaedro() } object{ cubo() } } intersection { object{ octaedro() } object{ dodecaedro() } translate <15, 0, 0> } object{ chao translate < 0,0,-5 > texture { tx_xadrez } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 25.0; #declare dir_camera = < 1, 1 - clock, 1 - clock >; #declare dist_camera = 80.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)