// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.60, 0.75 > } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.00, 0.02, 0.00 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA #macro dodecaedro() #local fi = (sqrt(5)-1)/2; intersection{ plane{ <1,0,fi>, 4} plane{ <1,0,-fi>, 4} plane{ <-1,0,fi>, 4} plane{ <-1,0,-fi>,4} plane{ , 4} plane{ , 4} plane{ <-fi,1,0>, 4} plane{ <-fi,-1,0>,4} plane{ <0,fi,1>, 4} plane{ <0,fi,-1>, 4} plane{ <0,-fi,1>, 4} plane{ <0,-fi,-1>,4} } #end #macro octaedro() intersection{ plane{ <1,1,1>, 3.8} plane{ <1,1,-1>, 3.8} plane{ <1,-1,1>, 3.8} plane{ <1,-1,-1>,3.8} plane{ <-1,1,1>, 3.8} plane{ <-1,1,-1>,3.8} plane{ <-1,-1,1>,3.8} plane{ <-1,-1,-1>,3.8} } #end #macro cubo() intersection{ plane{ <1,0,0>, 3.5} plane{ <-1,0,0>,3.5} plane{ <0,1,0>, 3.5} plane{ <0,-1,0>,3.5} plane{ <0,0,1>, 3.5} plane{ <0,0,-1>,3.5} } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ intersection{ object{ dodecaedro()} object{ octaedro()} texture{ tx_vidro } interior{ior 1.5} translate<-10,0,0> } intersection{ object{ octaedro() } object{ cubo() } texture{ tx_vidro } interior{ior 1.5} translate<10,0,0> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 40.0; #declare dir_camera = < 0.00, 3.00, 0.00 >; #declare dist_camera = 10.0; #declare intens_luz = 2.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)