// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== #include "eixos.inc" #declare phi = (sqrt(5)-1)/2; #declare dist = 2; #macro plano(a, b, c) object{ plane { , dist interior { ior 1.5 } } } #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro dodecaedro() intersection{ plano(1,0,phi) plano(1,0,-phi) plano(-1,0,phi) plano(-1,0,-phi) plano(phi,1,0) plano(phi,-1,0) plano(-phi,1,0) plano(-phi,-1,0) plano(0,phi,1) plano(0,phi,-1) plano(0,-phi,1) plano(0,-phi,-1) bounded_by { sphere { <0,0,0> , 7 } } } #end #macro octaedro() intersection{ plano(1,1,1) plano(1,1,-1) plano(1,-1,1) plano(1,-1,-1) plano(-1,1,1) plano(-1,1,-1) plano(-1,-1,1) plano(-1,-1,-1) bounded_by { sphere { <0,0,0> , 7 } } } #end #macro cubo() intersection{ plano(1,0,0) plano(0,1,0) plano(0,0,1) plano(-1,0,0) plano(0,-1,0) plano(0,0,-1) bounded_by { sphere { <0,0,0> , 5 } } } #end #macro icosaedro() intersection{ object { dodecaedro() } object { octaedro() scale 0.94 } bounded_by { sphere { <0,0,0> , 5 } } } #end #macro cubo_octaedro() intersection{ object { cubo() scale 0.865 } object { octaedro() } bounded_by { sphere { <0,0,0> , 5 } } } #end union{ //object { dodecaedro() translate < 0,0,0 > texture { tx_vidro } } //object { octaedro() translate < 0,-6,0 > texture { tx_vidro } } //object { cubo() translate < 0,6,0 > texture { tx_vidro } } object { icosaedro() translate < 0,3,0 > texture { tx_vidro } } object { cubo_octaedro() translate < 0,-3,0 > texture { tx_vidro } } } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 1.00, 0.00, 0.40 >; #declare dist_camera = 15.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)