// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.3, 0.3, 1.00 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #include "eixos.inc" //Programa #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro plano (X,Y,Z,R) object{ plane{, R} texture{ tx_vidro } interior{ ior 1.5 } bounded_by{ sphere{<0,0,0>,10} } } #end #macro dodecaedro(R) intersection{ plano(-1,0,-1.4,R) plano(-1,0,1.4,R) plano(1,0,-1.4,R) plano(1,0,1.4,R) plano(0,-1.4,1,R) plano(0,-1.4,-1,R) plano(0,1.4,1,R) plano(0,1.4,-1,R) plano(-1.4,1,0,R) plano(-1.4,-1,0,R) plano(1.4,1,0,R) plano(1.4,-1,0,R) } #end #macro octaedro(R) intersection{ plano(1,1,1,R) plano(1,1,-1,R) plano(1,-1,1,R) plano(1,-1,-1,R) plano(-1,1,1,R) plano(-1,1,-1,R) plano(-1,-1,1,R) plano(-1,-1,-1,R) } #end #macro cubo(R) intersection{ plano(0,0,1,R) plano(0,0,-1,R) plano(0,1,0,R) plano(0,-1,0,R) plano(1,0,0,R) plano(-1,0,0,R) } #end #macro icosaedro(RO,RD) intersection{ plano(-1,0,-1.4,RD) plano(-1,0,1.4,RD) plano(1,0,-1.4,RD) plano(1,0,1.4,RD) plano(0,-1.4,1,RD) plano(0,-1.4,-1,RD) plano(0,1.4,1,RD) plano(0,1.4,-1,RD) plano(-1.4,1,0,RD) plano(-1.4,-1,0,RD) plano(1.4,1,0,RD) plano(1.4,-1,0,RD) plano(1,1,1,RO) plano(1,1,-1,RO) plano(1,-1,1,RO) plano(1,-1,-1,RO) plano(-1,1,1,RO) plano(-1,1,-1,RO) plano(-1,-1,1,RO) plano(-1,-1,-1,RO) } #end #macro cuboctaedro(RC,RO) intersection{ cubo(RC) octaedro(RO) } #end union{ object{ cuboctaedro(1,1.15) translate <0,-3,0> } object{ icosaedro(1,1.1) translate <0,3,0> } } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ eixos(3.00) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 10.0; #declare dir_camera = < -3.00, -3.00, 3.00 >; #declare dist_camera = 10.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)