// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare roleta = seed(477); #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_money = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_tronco = texture{ pigment{ color rgb <1, 0.7, 0.7 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.7, 0.1, 0.2 > } finish{ diffuse 0.1 reflection 0.7*< 0.7, 0.1, 0.2 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 1, 1, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.01 roughness 0.005 } } #declare tx_glass = texture{ pigment{color rgb < 0.8, 0.8, 1 > filter 0.90 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.01 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 5.000; #declare prob = 0.1; // Partes da cena: #declare fi = (sqrt(5)-1)/2; #declare fi2 = (sqrt(5)+1)/2; #declare dodecaedro = union{ intersection{ plane{<1,0,fi>, 1} plane{<-1,0,fi>, 1} plane{<1,0,-fi>, 1} plane{<-1,0,-fi>, 1} plane{, 1} plane{, 1} plane{<-fi,1,0>, 1} plane{<-fi,-1,0>, 1} plane{<0,fi,1>, 1} plane{<0,-fi,1>, 1} plane{<0,fi,-1>, 1} plane{<0,-fi,-1>, 1} } } #declare octaedro = union{ intersection{ plane{<1,1,1>, 1} plane{<-1,1,1>, 1} plane{<1,-1,1>, 1} plane{<1,1,-1>, 1} plane{<-1,-1,1>, 1} plane{<1,-1,-1>, 1} plane{<-1,1,-1>, 1} plane{<-1,-1,-1>, 1} } } #declare icosaedro = union{ intersection{ object{dodecaedro scale 1.09} object{octaedro} } } #declare cubo = union{ intersection{ plane{<0,0,1>, 1} plane{<0,0,-1>, 1} plane{<1,0,0>, 1} plane{<-1,0,0>, 1} plane{<0,-1,0>, 1} plane{<0,1,0>, 1} } } #declare aloha = union{ intersection{ object{octaedro scale 1.15} object{cubo} } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ eixos(3.00) } object{dodecaedro texture{tx_glass} interior{ior 1.2} } object{octaedro texture{tx_glass} interior{ior 1.2} translate<0,3,0> } object{cubo texture{tx_glass} interior{ior 1.2} translate<0,6,0>} object{icosaedro texture{tx_glass} translate<0,9,0> } object{aloha texture{tx_glass} translate<0,12,0>} #include "camlight.inc" #declare centro_cena = < 0.00, 4, 0 >; #declare raio_cena = 18; #declare dir_camera = < 18,13,5 >; #declare dist_camera = 15; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)