// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare bola = sphere{ < 0.00, 0.00, 0.0 >, 1 texture{ tx_plastico} } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> texture{ tx_xadrez }} #declare A= (sqrt(5) - 1)/2; #declare dode = intersection { plane { <1, 0, A>, 1 } plane { <-1, 0, A>, 1 } plane { <1, 0, -A>, 1 } plane { <-1, 0, -A>, 1 } plane { , 1 } plane { , 1 } plane { <-A, 1, 0>, 1 } plane { <-A, -1, 0>, 1 } plane { <0, A, 1>, 1 } plane { <0, A, -1>, 1 } plane { <0, -A, 1>, 1 } plane { <0, -A, -1>, 1 } } #declare B = 0.95; #declare octa = intersection { plane{ < 1 , 1 , 1 >, B} plane{ < 1 , 1, -1 >, B} plane{ < 1 , -1 , 1 >, B} plane{ < 1 , -1, -1 >, B} plane{ < -1 , 1 , 1 >, B} plane{ < -1 , -1 , 1 >, B} plane{ < -1 , -1 , -1 >, B} plane{ < -1 , 1 , -1 >, B} } #declare C = 0.81; #declare cubo = intersection { plane{ < 1 ,0 ,0 >, C } plane{ < -1 ,0 ,0 >, C } plane{ < 0 ,1 ,0 >, C } plane{ < 0 ,-1 ,0 >, C } plane{ < 0 ,0 ,1 >, C } plane{ < 0 ,0 ,-1 >, C } } #declare poligonox = intersection { object{cubo} object{octa} } #declare icosa = intersection { object{dode} object{octa} } // ====================================================================== // DESCRIÇÃO DA CENA #include "eixos.inc" union { //object{ eixos(3.00) } object{chao} //object{ dode texture{ tx_plastico} interior{ior 1.5} translate<0,0,3>} //object{ octa texture{ tx_vidro} interior{ior 1.5} translate<0,0,3>} object{icosa texture{ tx_vidro} interior{ior 1.5} translate<0,0,3> } object{poligonox texture{ tx_vidro} interior{ior 1.5} translate<0,3,3> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)