// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vidro = texture{ pigment{color rgb<0,1,1> filter 0.9} finish { diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005} } #declare tx_vermelho= texture{ pigment {color rgb<1,0,0>}} #declare tx_azul= texture{ pigment {color rgb<0,0,1>}} #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare vazio_12 = (sqrt(5)-1)/2; #declare chao = box{ <-20,-20,-1>, <+20,+20,0> texture { tx_xadrez}} #declare dodecaedro = intersection{ plane{<+1,0,+vazio_12>,1} plane{<-1,0,+vazio_12>,1} plane{<+1,0,-vazio_12>,1} plane{<-1,0,-vazio_12>,1} plane{<0,+vazio_12,+1>,1} plane{<0,+vazio_12,-1>,1} plane{<0,-vazio_12,+1>,1} plane{<0,-vazio_12,-1>,1} plane{<+vazio_12,+1,0>,1} plane{<+vazio_12,-1,0>,1} plane{<-vazio_12,+1,0>,1} plane{<-vazio_12,-1,0>,1} bounded_by { sphere {<0,0,0>,2}} scale 3 } #declare octaedro= intersection{ plane{<+1,+1,+1>,1} plane{<+1,+1,-1>,1} plane{<+1,-1,+1>,1} plane{<+1,-1,-1>,1} plane{<-1,+1,+1>,1} plane{<-1,-1,+1>,1} plane{<-1,+1,-1>,1} plane{<-1,-1,-1>,1} bounded_by { sphere {<0,0,0>,2}} scale 3 } #declare icoedro= intersection{ plane{<+1,0,+vazio_12>,1} plane{<-1,0,+vazio_12>,1} plane{<+1,0,-vazio_12>,1} plane{<-1,0,-vazio_12>,1} plane{<0,+vazio_12,+1>,1} plane{<0,+vazio_12,-1>,1} plane{<0,-vazio_12,+1>,1} plane{<0,-vazio_12,-1>,1} plane{<+vazio_12,+1,0>,1} plane{<+vazio_12,-1,0>,1} plane{<-vazio_12,+1,0>,1} plane{<-vazio_12,-1,0>,1} plane{<+1,+1,+1>,1} plane{<+1,+1,-1>,1} plane{<+1,-1,+1>,1} plane{<+1,-1,-1>,1} plane{<-1,+1,+1>,1} plane{<-1,-1,+1>,1} plane{<-1,+1,-1>,1} plane{<-1,-1,-1>,1} bounded_by { sphere {<0,0,0>,2}} scale 3 } #include "eixos.inc" // Aqui está a cena, finalmente: union{ //object {dodecaedro translate 3*z texture { tx_vidro } interior { ior 1.5}} //object {octaedro translate 3*z texture { tx_vidro } interior { ior 1.5}} //object {icoedro translate 3*z texture { tx_vidro } interior { ior 1.2}} intersection{ object{octaedro scale 1.16} box{<-1,-1,-1>,<1,1,1> scale 3} texture{tx_vidro} interior { ior 1.5} translate <0,-5,2> } intersection{ object{octaedro scale 1.16} object{dodecaedro } texture{tx_vidro} interior { ior 1.5} translate <0,5,2> } object { chao translate<0,0,-3>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 20, 0, 15.00 >; #declare dist_camera = 15.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)