// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare aurea = (sqrt(5)+1)/2; #include "eixos.inc" // Aqui está a cena, finalmente: #macro dodecaedro(tam) union{ //object{ eixos(3.00) } intersection { plane{<1,0,aurea>,tam} plane{<1,0,-aurea>,tam} plane{<-1,0,aurea>,tam} plane{<-1,0,-aurea>,tam} plane{,tam} plane{<-aurea,1,0>,tam} plane{,tam} plane{<-aurea,-1,0>,tam} plane{<0,aurea,1>,tam} plane{<0,-aurea,1>,tam} plane{<0,aurea,-1>,tam} plane{<0,-aurea,-1>,tam} } } #end #macro octaedro(tam) union{ object{ eixos(3.00) } intersection { plane{<1,1,1>,tam} plane{<1,1,-1>,tam} plane{<1,-1,1>,tam} plane{<-1,1,1>,tam} plane{<1,-1,-1>,tam} plane{<-1,1,-1>,tam} plane{<-1,-1,1>,tam} plane{<-1,-1,-1>,tam} } } #end #macro icosaedro (tam) union{ object{ eixos(3.00) } intersection { object{dodecaedro(tam*1.09)} object{octaedro(tam)} } } #end #macro cubo(tam) union{ object{ eixos(3.00) } intersection { plane{<0,0,1>,tam} plane{<0,0,-1>,tam} plane{<0,-1,0>,tam} plane{<0,1,0>,tam} plane{<1,0,0>,tam} plane{<-1,0,0>,tam} } } #end #macro catorze (tam) union{ object{ eixos(3.00) } intersection { object{octaedro(tam*1.15)} object{cubo(tam)} } } #end union { //object{ dodecaedro(1) texture{tx_vidro} interior{ ior 1.5} } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } //object{ octaedro(1) texture{tx_vidro} interior{ ior 1.5} } //object{ cubo(1) texture{tx_vidro} interior{ ior 1.5} } object{ icosaedro(1) texture{tx_vidro} interior{ ior 1.5} translate<2,0,0> } object{ catorze(1) texture{tx_vidro} interior{ ior 1.5} translate<-2,0,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 0.00, 2.00, 6.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)