// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.90 } finish{ diffuse 0.05 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare chao = box { <-20, -20, -1>, <+20,+20,0> } #declare octaedro = union { intersection { plane { <+1, +1, +1> 1 } plane { <+1, +1, -1> 1 } plane { <+1, -1, +1> 1 } plane { <+1, -1, -1> 1 } plane { <-1, +1, +1> 1 } plane { <-1, +1, -1> 1 } plane { <-1, -1, +1> 1 } plane { <-1, -1, -1> 1 } } texture {tx_vidro} interior { ior 1.2} } #declare dodecaedro = union { intersection { plane { <+1, 0, +1.618033989> 1.06 } plane { <-1, 0, +1.618033989> 1.06 } plane { <+1, 0, -1.618033989> 1.06 } plane { <-1, 0, -1.618033989> 1.06 } plane { <+1.618033989, +1, 0> 1.06 } plane { <+1.618033989, -1, 0> 1.06 } plane { <-1.618033989, +1, 0> 1.06 } plane { <-1.618033989, -1, 0> 1.06 } plane { <0, +1.618033989, +1> 1.06 } plane { <0, +1.618033989, -1> 1.06 } plane { <0, -1.618033989, +1> 1.06 } plane { <0, -1.618033989, -1> 1.06 } } texture {tx_vidro} interior { ior 1.2} } #declare cubo = union { intersection { plane { <+1, 0, 0> 1 } plane { <-1, 0, 0> 1 } plane { <0, 0, +1> 1.06 } plane { <0, 0, -1> 1.06 } plane { <0, +1, 0> 1.06 } plane { <0, -1, 0> 1.06 } } texture {tx_vidro} interior { ior 1.2} } #include "eixos.inc" union { object { chao translate <0,0,-10> texture {tx_xadrez} } intersection { object { dodecaedro } object { octaedro } translate <0,-3,0> } intersection { object {cubo} object {octaedro scale <1.2,1.2,1.2>} translate <0,+3,0> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.0, 0.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 1.00, 1.00, 1.00 >; #declare dist_camera = 30.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)