// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.40 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.90, 0.12, 0.20 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare octaedro = intersection { #local normals = array[8]; #local normals[0] = <+1,+1,+1>; #local normals[1] = <+1,+1,-1>; #local normals[2] = <+1,-1,+1>; #local normals[3] = <+1,-1,-1>; #local normals[4] = <-1,+1,+1>; #local normals[5] = <-1,+1,-1>; #local normals[6] = <-1,-1,+1>; #local normals[7] = <-1,-1,-1>; #local i=0; #while (i<8) plane { normals[i], 1 } #local i=i+1; #end } #declare dodecaedro = intersection { #local fi = (sqrt(3)-1)/2; #local normals = array[12]; #local normals[0] = <+1,0,+fi>; #local normals[1] = <+1,0,-fi>; #local normals[2] = <-1,0,+fi>; #local normals[3] = <-1,0,-fi>; #local normals[4] = <+fi,+1,0>; #local normals[5] = <+fi,-1,0>; #local normals[6] = <-fi,+1,0>; #local normals[7] = <-fi,-1,0>; #local normals[8] = <0,+fi,+1>; #local normals[9] = <0,+fi,-1>; #local normals[10] = <0,-fi,+1>; #local normals[11] = <0,-fi,-1>; #local i=0; #while (i<12) plane { normals[i], 1 } #local i=i+1; #end } declare icosaedro = intersection { object { dodecaedro scale 1.06 texture { tx_vidro } interior { ior 1.2 } } object { octaedro texture { tx_vidro } interior { ior 1.2 } } } #declare cubo = box { <-0.5,-0.5,-0.5> <0.5,0.5,0.5> } #declare cubo_octa = intersection { object { cubo scale 1.75 texture { tx_vidro } interior { ior 1.2 } } object { octaedro texture { tx_vidro } interior { ior 1.2 } } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object { eixos(3.00) } object{ chao translate < 0,0,-3 > texture{ tx_xadrez } } object { icosaedro translate <0,+3,1> } object { cubo_octa translate <0,-3,1> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.5; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)