// CORES E TEXTURAS background{ color rgb < 0, 0, 0 > } #include "eixos.inc" #include "textures.inc" //texturas: #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro_verde = texture{ pigment{ color rgb < 0.10, 0.80, 0.10 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_vidro_vermelho = texture{ pigment{ color rgb < 0.80, 0.10, 0.10 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } //valores: #declare phi = (sqrt(5)+1)/2; #declare distancia = 3; //partes da cena: #macro dodecaedro () intersection{ plane{ <1,0,phi> , distancia } plane{ <1,0,-phi> , distancia } plane{ <-1,0,phi> , distancia } plane{ <-1,0,-phi> , distancia } plane{ , distancia } plane{ , distancia } plane{ <-phi,1,0> , distancia } plane{ <-phi,-1,0> , distancia } plane{ <0,phi,1> , distancia } plane{ <0,phi,-1> , distancia } plane{ <0,-phi,1> , distancia } plane{ <0,-phi,-1> , distancia } } #end #macro octaedro () intersection{ plane{ <1,1,1>, distancia } plane{ <1,1,-1>, distancia } plane{ <1,-1,1>, distancia } plane{ <-1,1,1>, distancia } plane{ <1,-1,-1>, distancia } plane{ <-1,1,-1>, distancia } plane{ <-1,-1,1>, distancia } plane{ <-1,-1,-1>, distancia } } #end #macro icosaedro () intersection{ object{ dodecaedro() scale 1.065 } object{ octaedro() } } #end #macro cubo () intersection{ plane{ <1,0,0>, distancia } plane{ <0,1,0>, distancia } plane{ <0,0,1>, distancia } plane{ <-1,0,0>, distancia } plane{ <0,-1,0>, distancia } plane{ <0,0,-1>, distancia } } #end #macro cubo_octaedro () intersection{ object{ cubo() scale 0.87 } object{ octaedro() } } #end //cena: union{ object { eixos(10.0) } plane{ <0,0,1>, -20 texture{tx_xadrez} } //object { dodecaedro() } //object { octaedro() } object{ icosaedro () texture{ tx_vidro_verde } interior{ ior 1.15 } translate 4*y } object{ cubo_octaedro () texture{ tx_vidro_vermelho } interior{ ior 1.15 } translate -4*y } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 11.0; #declare dir_camera = < 10.00, 2, 10 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)