background{ color rgb < 0.75, 0.80, 0.85 > } #include "eixos.inc" #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.9 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare chao = box{ <-20,-20,-1>, <+20,+20,5> } #declare dodecaedro = intersection{ object{plane{<1, 0, 1.618>, 1}} object{plane{<1, 0, -1.618>, 1}} object{plane{<-1, 0, 1.618>, 1}} object{plane{<-1, 0, -1.618>, 1}} object{plane{<1.618, 1, 0>, 1}} object{plane{<1.618, -1, 0>, 1}} object{plane{<-1.618, 1, 0>, 1}} object{plane{<-1.618, -1, 0>, 1}} object{plane{<0, 1.618, 1>, 1}} object{plane{<0, 1.618, -1>, 1}} object{plane{<0, -1.618, 1>, 1}} object{plane{<0, -1.618, -1>, 1}} } #declare octaedro = intersection{ object{plane{<1, 1, 1>, 1}} object{plane{<1, 1, -1>, 1}} object{plane{<1, -1, 1>, 1}} object{plane{<1, -1, -1>, 1}} object{plane{<-1, 1, 1>, 1}} object{plane{<-1, 1, -1>, 1}} object{plane{<-1, -1, 1>, 1}} object{plane{<-1, -1, -1>, 1}} } #declare cubo = intersection{ object{plane{<1, 0, 0>, 1}} object{plane{<-1, 0, 0>, 1}} object{plane{<0, 1, 0>, 1}} object{plane{<0, -1, 0>, 1}} object{plane{<0, 0, 1>, 1}} object{plane{<0, 0, -1>, 1}} } //------------------------------------Descrição object{ chao translate < 0,0,-10 > texture{ tx_xadrez } } /* icosaedro */ object{ intersection{ object{dodecaedro} object{octaedro scale 0.95 } } texture{tx_vidro} interior{ior 1.2} } /*cubooctaedro*/ object{ intersection{ object{cubo scale 0.85 } object{octaedro} } translate <0, 4, 0> texture{tx_vidro} interior{ior 1.2} } //Camera #include "camlight.inc" #declare centro_cena = < 0.00, 2.5, 1.00 >; #declare raio_cena = 5.0; #declare dir_camera = < 14.00, 2.00, 6.00 >; #declare dist_camera = 8.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)