// CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_blueglass = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > filter 0.70} finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_yellowglass = texture{ pigment{ color rgb < 1.00, 1.00, 0.00 > filter 0.70} finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_greenglass = texture{ pigment{ color rgb < 0.00, 1.00, 0.00 > filter 0.70} finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // DESCRIÇÃO DA CENA // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro dodecaedro(posicao) #local numAureo = (sqrt(5) + 1)/2; object{ intersection{ plane{<1,0,numAureo>,1} plane{<1,0,-numAureo>,1} plane{<-1,0,numAureo>,1} plane{<-1,0,-numAureo>,1} plane{,1} plane{,1} plane{<-numAureo,1,0>,1} plane{<-numAureo,-1,01>,1} plane{<0,numAureo,1>,1} plane{<0,numAureo,-1>,1} plane{<0,-numAureo,1>,1} plane{<0,-numAureo,-1>,1} } translate < 0, posicao, 0 > } #end #macro octaedro(posicao) object{ intersection{ plane{<1,1,1>,1} plane{<1,1,-1>,1} plane{<1,-1,1>,1} plane{<1,-1,-1>,1} plane{<-1,1,1>,1} plane{<-1,1,-1>,1} plane{<-1,-1,1>,1} plane{<-1,-1,-1>,1} } translate < 0, posicao, 0 > } #end #macro icosaedro(posicao) #local numAureo = (sqrt(5) + 1)/2; #local r1 = 1; #local r2 = 1.06; object{ intersection{ object{ intersection{ plane{<1,1,1>,r1} plane{<1,1,-1>,r1} plane{<1,-1,1>,r1} plane{<1,-1,-1>,r1} plane{<-1,1,1>,r1} plane{<-1,1,-1>,r1} plane{<-1,-1,1>,r1} plane{<-1,-1,-1>,r1} } texture{ tx_vidro } } object{ intersection{ plane{<1,0,numAureo>,r2} plane{<1,0,-numAureo>,r2} plane{<-1,0,numAureo>,r2} plane{<-1,0,-numAureo>,r2} plane{, r2} plane{, r2} plane{<-numAureo,1,0>, r2} plane{<-numAureo,-1,0>,r2} plane{<0,numAureo,1>, r2} plane{<0,numAureo,-1>, r2} plane{<0,-numAureo,1>, r2} plane{<0,-numAureo,-1>, r2} } texture{ tx_blueglass } } } translate < 0, posicao, 0 > } #end #macro cuboctaedro(posicao) #local numAureo = (sqrt(5) + 1)/2; #local r1 = 1; #local r2 = 1; object{ intersection{ object{ intersection{ plane{<1,0,0>,r1} plane{<0,1,0>,r1} plane{<0,0,1>,r1} plane{<-1,0,0>,r1} plane{<0,-1,0>,r1} plane{<0,0,-1>,r1} } texture{ tx_greenglass } } object{ intersection{ plane{<1,1,1>,r2} plane{<1,1,-1>,r2} plane{<1,-1,1>,r2} plane{<1,-1,-1>,r2} plane{<-1,1,1>,r2} plane{<-1,1,-1>,r2} plane{<-1,-1,1>,r2} plane{<-1,-1,-1>,r2} } texture{ tx_yellowglass } } } translate < 0, posicao, 0 > } #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ // object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } // object{ dodecaedro(-6) texture{tx_vidro} interior { ior 1.2 }} // object{ octaedro(-2) texture{tx_blueglass} interior { ior 1.2 }} object{ icosaedro(-2) interior { ior 1.2 }} object{ cuboctaedro(2) interior { ior 1.2 }} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 0.00, 8.00 >; #declare dist_camera = 8.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)