//Pedro Feniman 083991

// ======================================================================
// CORES E TEXTURAS

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare tx_vidrove = 
  texture{
    pigment{ color rgb < 1, 0.2, 0.10 > filter 0.70 }
    finish{ diffuse 0.2 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_vidroaz = 
  texture{
    pigment{ color rgb < 0.1, 0.2, 1 > filter 0.70 }
    finish{ diffuse 0.2 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_vidrover = 
  texture{
    pigment{ color rgb < 0.2, 1, 0.1 > filter 0.70 }
    finish{ diffuse 0.2 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }



// ======================================================================
// DESCRIÇÃO DA CENA 

#declare phi = (sqrt(5) + 1 )/2;

#declare dodec1 =
plane { <1, 0, phi>, 1.1
	texture {tx_vidrover}
}

#declare dodec2 = 
plane { <1, 0, -phi>, 1.1
	texture {tx_vidrover}
}
 
#declare dodec3 = 
plane { <-1, 0, +phi>, 1.1
  texture {tx_vidrover}
}
 
#declare dodec4 = 
plane { <-1, 0, -phi>, 1.1
  texture {tx_vidrover}
}
 
#declare dodec5 = 
plane { <phi, 1, 0>, 1.1
  texture {tx_vidrover}
}
 
#declare dodec6 = 
plane { <phi, -1, 0>, 1.1
  texture {tx_vidrover}
}
 
#declare dodec7 = 
plane { <-phi, 1, 0>, 1.1
  texture {tx_vidrover}
}
 
#declare dodec8 = 
plane { <-phi, -1, 0>, 1.1
  texture {tx_vidrover}
}  

#declare dodec9 = 
plane { <0, phi, 1>, 1.1
  texture {tx_vidrover}
}

#declare dodec10 = 
plane { <0, phi, -1>, 1.1
  texture {tx_vidrover}
}

#declare dodec11 = 
plane { <0, -phi, 1>, 1.1
  texture {tx_vidrover}
}

#declare dodec12 = 
plane { <0, -phi, -1>, 1.1
  texture {tx_vidrover}
}

#declare dodec = intersection{
 object{ dodec1 interior {ior 1.5} }
 object{ dodec2 interior {ior 1.5} }
 object{ dodec3 interior {ior 1.5} }
 object{ dodec4 interior {ior 1.5} }
 object{ dodec5 interior {ior 1.5} }
 object{ dodec6 interior {ior 1.5} }
 object{ dodec7 interior {ior 1.5} }
 object{ dodec8 interior {ior 1.5} }
 object{ dodec9 interior {ior 1.5} }
 object{ dodec10 interior {ior 1.5} }
 object{ dodec11 interior {ior 1.5} }
 object{ dodec12 interior {ior 1.5} }
 bounded_by {sphere {<0, 0, 0> 2} }
}

#declare octa1 =
plane { <1, 1, 1>, 1.1
	texture {tx_vidroaz}
}

#declare octa2 = 
plane { <1, 1, -1>, 1.1
	texture {tx_vidroaz}
}
 
#declare octa3 = 
plane { <1, -1, 1>, 1.1
  texture {tx_vidroaz}
}
 
#declare octa4 = 
plane { <1, -1, -1>, 1.1
  texture {tx_vidroaz}
}
 
#declare octa5 = 
plane { <-1, 1, 1>, 1.1
  texture {tx_vidroaz}
}
 
#declare octa6 = 
plane { <-1, 1, -1>, 1.1
  texture {tx_vidroaz}
}
 
#declare octa7 = 
plane { <-1, -1, 1>, 1.1
  texture {tx_vidroaz}
}
 
#declare octa8 = 
plane { <-1, -1, -1>, 1.1
  texture {tx_vidroaz}
}  

#declare octa= intersection{
 object{ octa1 interior {ior 2} }
 object{ octa2 interior {ior 2} }
 object{ octa3 interior {ior 2} }
 object{ octa4 interior {ior 2} }
 object{ octa5 interior {ior 2} }
 object{ octa6 interior {ior 2} }
 object{ octa7 interior {ior 2} }
 object{ octa8 interior {ior 2} }
 bounded_by {sphere {<0, 0, 0> 2} }
}

#declare cubo1 =
plane { x, 1.1
	texture {tx_vidrove}
}

#declare cubo2 = 
plane { -x, 1.1
	texture {tx_vidrove}
}
 
#declare cubo3 = 
plane { y, 1.1
  texture {tx_vidrove}
}
 
#declare cubo4 = 
plane { -y, 1.1
  texture {tx_vidrove}
}
 
#declare cubo5 = 
plane { z, 1.1
  texture {tx_vidrove}
}
 
#declare cubo6 = 
plane { -z, 1.1
  texture {tx_vidrove}
}


#declare cubo= intersection{
 object{ cubo1 interior {ior 2} }
 object{ cubo2 interior {ior 2} }
 object{ cubo3 interior {ior 2} }
 object{ cubo4 interior {ior 2} }
 object{ cubo5 interior {ior 2} }
 object{ cubo6 interior {ior 2} }
 bounded_by {sphere {<0, 0, 0> 2} }
}

#declare figura1=intersection{
	object{dodec }
	object{octa scale 0.9 }
}

#declare figura2=intersection{
	object{cubo}
	object{octa scale 1.15}
}

#declare chao =  box{ <-50,-50,-1>, <+50,+50,0> }

object{ chao  translate < 0,0,-5 > texture{ tx_xadrez } }
object{ figura1 translate <1.3, -1.3 ,0>}
object{ figura2 translate <-1.3, 1.3,0>}

#include "camlight.inc"
#declare centro_cena = < 1, 1, 1.0 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 6.00, 6.00, 3.00 >;
#declare dist_camera = 20.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)