// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.75, 0.75, 0.5 > filter 0.90 } finish{ diffuse 0 reflection 0.4 ambient 0.02 specular 0.25 roughness 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.80, 0.1, 0.10 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare phi = (sqrt(5) - 1)/2; #declare cubo = object { intersection { plane {<1,0,0> 2} plane {<0,1,0> 2} plane {<0,0,1> 2} plane {<-1,0,0> 2} plane {<0,-1,0> 2} plane {<0,0,-1> 2} } texture {tx_vidro} interior {ior 1.5} bounded_by { sphere{<0,0,0>, 5 }} } #declare dodecaedro = object { intersection { plane {<1,0,phi> 2} plane { 2} plane {<0,phi,1> 2} plane {<-1,0,phi> 2} plane { 2} plane {<0,phi,-1> 2} plane {<1,0,-phi> 2} plane {<-phi,1,0> 2} plane {<0,-phi,1> 2} plane {<-1,0,-phi> 2} plane {<-phi,-1,0> 2} plane {<0,-phi,-1> 2} } texture {tx_vidro} interior {ior 1.5} bounded_by { sphere{<0,0,0>, 5 }} } #declare octaedro = object { intersection { plane {<1,1,1> 2} plane {<1,1,-1> 2} plane {<1,-1,1> 2} plane {<1,-1,-1> 2} plane {<-1,1,1> 2} plane {<-1,1,-1> 2} plane {<-1,-1,1> 2} plane {<-1,-1,-1> 2} } texture {tx_vidro} interior {ior 1.5} bounded_by { sphere{<0,0,0>, 5 }} } #declare semirregular = object { intersection { intersection { plane {<1,1,1> 2} plane {<1,1,-1> 2} plane {<1,-1,1> 2} plane {<1,-1,-1> 2} plane {<-1,1,1> 2} plane {<-1,1,-1> 2} plane {<-1,-1,1> 2} plane {<-1,-1,-1> 2} } intersection { plane {<1,0,0> 2} plane {<0,1,0> 2} plane {<0,0,1> 2} plane {<-1,0,0> 2} plane {<0,-1,0> 2} plane {<0,0,-1> 2} } } texture {tx_vidro} interior {ior 1.5} bounded_by { sphere{<0,0,0>, 5 }} } #declare icosaedro = object { intersection { intersection { plane {<1,1,1> 2} plane {<1,1,-1> 2} plane {<1,-1,1> 2} plane {<1,-1,-1> 2} plane {<-1,1,1> 2} plane {<-1,1,-1> 2} plane {<-1,-1,1> 2} plane {<-1,-1,-1> 2} } intersection { plane {<1,0,phi> 2} plane { 2} plane {<0,phi,1> 2} plane {<-1,0,phi> 2} plane { 2} plane {<0,phi,-1> 2} plane {<1,0,-phi> 2} plane {<-phi,1,0> 2} plane {<0,-phi,1> 2} plane {<-1,0,-phi> 2} plane {<-phi,-1,0> 2} plane {<0,-phi,-1> 2} } } texture {tx_vidro} interior {ior 1.5} bounded_by { sphere{<0,0,0>, 5 }} } #include "eixos.inc" // Aqui está a cena, finalmente: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } union{ object{ icosaedro translate <0,-10,4> } object{ cubo translate <0,10,4> } object{ semirregular translate <0,0,3> } object{ chao translate < 0,0, 0 > texture{ tx_xadrez } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 18.0; #declare dir_camera = < 5.00, 0.00, 1.00 >; #declare dist_camera = 25.0; #declare intens_luz = 1.25; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)