//Caixa de Surpresas // ====================================================================== // CORES E TEXTURAS #include "colors.inc" #include "stones.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_color = texture{ pigment{ color rgb < 2.00, 0.40, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRICAO DA CENA #include "eixos.inc" #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare cubo = object { intersection{ plane {<1, 0, 0>, 1} plane {<-1, 0, 0>, 1} plane {<0, 1, 0>, 1} plane {<0, -1, 0>, 1} plane {<0, 0, 1>, 1} plane {<0, 0, -1>, 1} } bounded_by{sphere{<0,0,0>, 10}} texture {tx_vidro} interior {ior 1.5} } #declare dodecaedro = object { intersection{ plane {<1, 0, 1.4>, 1} plane {<-1, 0, 1.4>, 1} plane {<1, 0, -1.4>, 1} plane {<-1, 0, -1.4>, 1} plane {<1.4, 1, 0>, 1} plane {<1.4, -1, 0>, 1} plane {<-1.4, 1, 0>, 1} plane {<-1.4, -1, 0>, 1} plane {<0, 1.4, 1>, 1} plane {<0, 1.4, -1>, 1} plane {<0, -1.4, 1>, 1} plane {<0, -1.4, -1>, 1} } bounded_by{sphere{<0,0,0>, 10}} texture {tx_vidro} interior {ior 1.5} } #declare octaedro = object { intersection{ plane {<1, 1, 1>, 1} plane {<1, 1, -1>, 1} plane {<1, -1, 1>, 1} plane {<1, -1, -1>, 1} plane {<-1, 1, 1>, 1} plane {<-1, 1, -1>, 1} plane {<-1, -1, 1>, 1} plane {<-1, -1, -1>, 1} } bounded_by{sphere{<0,0,0>, 10}} texture {tx_vidro} interior {ior 1.5} } #declare cuboctaedro = object { intersection{ object{cubo} object{octaedro scale <1.15, 1.15, 1.15>} } } #declare icosaedro = object { intersection{ object{octaedro} object{dodecaedro scale <1.1, 1.1, 1.1>} } texture {tx_vidro} interior {ior 1.5} } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{cuboctaedro translate < 0,-3,2 >} object{icosaedro translate < 0,3,2 >} object {eixos(3.00)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 7.0; #declare dir_camera = < 2, -2, 2.00 >; #declare dist_camera = 300.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)