// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare phi = (sqrt(5) - 1)/2; #declare quantos_valores = 2; #declare valores = array[quantos_valores]; #declare valores[0] = 31; #declare valores[1] = 0; #declare valores2 = array[quantos_valores]; #declare valores2[0] = 31; #declare valores2[1] = 0; #declare roleta = seed(417); // gerador aleatorio #macro interpola (f0, v0, f1, v1, f) #local ss = (f-f0)/(f1-f0); #local rr = 1 - ss; (rr * v0 + ss * v1); #end #macro interpola_nova(t0,v0,v1,v2,v3,t1,tt) #local v01 = interpola(t0, v0, t1, v1, tt); #local v12 = interpola(t0, v1, t1, v2, tt); #local v23 = interpola(t0, v2, t1, v3, tt); #local v012 = interpola(t0, v01, t1, v12, tt); #local v123 = interpola(t0, v12, t1, v23, tt); #local v0123 = interpola(t0, v012, t1, v123,tt); v0123 #end #macro ponto(xx) sphere { <0, 0, xx>, // center 0.2 // radius texture{ tx_fosca } } #end #macro grafico(x0, y0, y1, y2, y3, x3, N) #local espaco = (x3 - x0)/N; #local x_t = x0; union { #while(x_t < x3) #local y_t = interpola_nova(x0, y0, y1, y2, y3, x3, x_t); //#debug concat(str(x_t, 8, 6), " ", str(y_t, 8, 6) object{ ponto(x_t) translate y_t} //object{ ponto(x_t) translate <0, x_t, y_t>} #local x_t = x_t + espaco; #end } #end #include "eixos.inc" union{ object{ eixos(5.00) } //object{ ponto() } #local y0a = <5, 3>; #local y0b = <2, 2>; #local y0c = <3, 3>; #local y1b = <7, 4>; #local y1c = <3, 1>; #local y2b = <8, 4>; #local y2c = <1, 2>; #local y3b = <6, 4>; #local y3c = <6, 2>; #local y3d = <7, 1>; #local y0d = (y0c + y1b)/2; #local y1d = (y1c + y2b)/2; #local y2d = (y2c + y3b)/2; #local y1a = y0d; #local y2a = y1d; #local y3a = y2d; object{ grafico(0, y0a, y0b, y0c, y0d, 2, 20) } object{ grafico(2, y1a, y1b, y1c, y1d, 4, 20) } object{ grafico(4, y2a, y2b, y2c, y2d, 6, 20) } object{ grafico(6, y3a, y3b, y3c, y3d, 8, 20) } } #include "camlight.inc" #declare centro_cena = < 1.00, 0.00, 0.00 >; #declare raio_cena = 20.0; //#declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)