// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare marrom = texture{ pigment{ color rgb < 1, 0.51, 0.23 > } finish{ diffuse 0.9 ambient 0.1 } } #declare verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare solo = texture{ pigment{ color rgb < 0, 0.8, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } // ====================================================================== // DESCRICO DA CENA #include "eixos.inc" #declare bola = sphere { < 0, 0, 0 >, 0.2 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro interpola_4 (t0, v0, v1, v2, v3, t1, tt) #local v01 = interpola(t0, v0, t1, v1, tt); #local v12 = interpola(t0, v1, t1, v2, tt); #local v23 = interpola(t0, v2, t1, v3, tt); #local v02 = interpola(t0, v01, t1, v12, tt); #local v13 = interpola(t0, v12, t1, v23, tt); #local v03 = interpola(t0, v02, t1, v13, tt); v03 #end #macro interpola(f0, v0, f1, v1, f) #local ss = (f - f0)/(f1 - f0); #local rr = 1 - ss; (rr * v0 + ss * v1) #end #macro grafico(x0, y0, y1, y2, y3, x3, N) union { #local inc = (x3 - x0) / N; #local i = 0; #while(i < N) #local xx = x0 + inc * i; #local yy = interpola_4(x0, y0, y1, y2, y3, x3, xx); #local i = i + 1; object { bola translate <0, 0, xx> translate yy } #end } #end // ====================================================================== #local y00 = <4,2>; #local y01 = <2,5>; #local y02 = <6,2>; #local y11 = <7,2>; #local y12 = <2,5>; #local y21 = <8,2>; #local y22 = <2,2>; #local y31 = <2,6>; #local y32 = <7,2>; #local y33 = <2,9>; union { object { grafico(1, y00, y01, y02, (y02+y11)/2, 3, 400) texture{ marrom }} object { grafico(3, (y02+y11)/2, y11, y12, (y12+y21)/2, 5, 400) texture{ verde }} object { grafico(5, (y12+y21)/2, y21, y22, (y22+y31)/2, 7, 400) texture{ marrom }} object { grafico(7, (y22+y31)/2, y31, y32, y33, 9, 400) texture{ verde }} //object { chao texture { tx_xadrez }} object{ eixos(3.00) } } #include "camlight.inc" #declare centro_cena = < 5.00, 0.00, 0.00 >; #declare raio_cena = 20.0; #declare dir_camera = < 0, -1, 0>; #declare dist_camera = 80.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)