// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_tronco = texture{ pigment{ color rgb < 0.65, 0.16, 0.16 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_chao = texture{ pigment{ color rgb < 0.15, 0.16, 0.16 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco = texture{ pigment{ color rgb < 0.8, 0.8, 0.8 > } finish{ diffuse 0.9 ambient 0.8 } } #declare tx_vermelha = texture{ pigment{ color rgb < 0.89, 0.15, 0.13 > } finish{ diffuse 0.9 ambient 0.8 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.2, 0.3, 0.6 >, color rgb < 1, 1, 1 >} finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } // ====================================================================== // DESCRICAO DA CENA // Partes da cena: #include "eixos.inc" #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro interpola(f0, v0, f1, v1, f) #local ss = (f - f0) / (f1 - f0); #local rr = 1 - ss; (rr * v0 + ss * v1) #end #macro interpola4(t0, v0, v1, v2, v3, t1, tt) #local v01 = interpola(t0, v0, t1, v1, tt); #local v12 = interpola(t0, v1, t1, v2, tt); #local v23 = interpola(t0, v2, t1, v3, tt); #local v012 = interpola(t0, v01, t1, v12, tt); #local v123 = interpola(t0, v12, t1, v23, tt); #local vv = interpola(t0, v012, t1, v123, tt); vv #end #macro pingo(xx, xy) union { object { sphere { , 0.2 } } } #end #macro grafico(x0, y0, y1, y2, y3, x3, N) union { #local i = 0; #local p = (x3 - x0) / N; #while(i < N) #local xx = x0 + (p * i); #local yy = interpola4(x0, y0, y1, y2, y3, x3, xx); pingo(xx, yy) #local i = i + 1; #end } #end #macro supergrafico() union { #local x0 = 0; #local x1 = 10; #local x2 = 20; #local x3 = 30; #local x4 = 40; #local y0 = 14; #local y1 = 6; #local y2 = 1; #local y3 = 4; #local y4 = 9; #local y5 = 5; #local y6 = 3; #local y7 = 8; #local y8 = 12; #local y9 = 4; #local b1 = (y2+y3)/2; #local b2 = (y4+y5)/2; #local b3 = (y6+y7)/2; grafico(x0, y0, y1, y2, b1, x1, 8) grafico(x1, b1, y3, y4, b2, x2, 8) grafico(x2, b2, y5, y6, b3, x3, 8) grafico(x3, b3, y7, y8, y9, x4, 8) } #end union{ //object { eixos(10.0) } //grafico(0, 5, 1, 15, 8, 10, 10) supergrafico() translate<-14, 0, 0> } #include "camlight.inc" #declare centro_cena = < 0.00, 1.00, 0.00 >; #declare raio_cena = 40.0; #declare dir_camera = < 0.00, 1.0, 10.00 >; #declare dist_camera = 40.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)