// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #macro interpola(t0,v0,t1,v1,tt) #local ss= (tt-t0)/(t1-t0); #local rr= 1-ss; (rr*v0 + ss*v1) #end #macro interpola4(t0,v0,v1,v2,v3,t3,tt) #local v01 = interpola(t0,v0,t3,v1,tt); #local v12 = interpola(t0,v1,t3,v2,tt); #local v23 = interpola(t0,v2,t3,v3,tt); #local v012 = interpola(t0,v01,t3,v12,tt); #local v123 = interpola(t0,v12,t3,v23,tt); interpola(t0,v012,t3,v123,tt) #end #macro grafico(x0,y0,y1,y2,y3,x3,n) union { #local i = 0; #local xx = x0; #local delta = (x3-x0)/n ; #while (i < n) #local yy = interpola4(x0,y0,y1,y2,y3,x3,xx); object { sphere{ < xx, yy, 0 >, 0.03 } texture{ tx_plastico} } #local xx = xx + delta; #local i = i+1; #end } #end #macro graficos(x0,y0,y0,y1,y2,y3,y4,y5,y6,y7,y8,y9,x1,x2,x3,x4,n) union { object{ grafico(x0,y0,y1,y2,(y2+y3)/2,x1,n) } object{ grafico(x1,(y2+y3)/2,y3,y4,(y4+y5)/2,x2,n) } object{ grafico(x2,(y4+y6)/2,y5,y6,(y6+y7)/2,x3,n) } object{ grafico(x3,(y6+y7)/2,y7,y8,(y8+y9)/2,x4,n) } } #end #include "eixos.inc" union { object{eixos(3.00)} object { graficos( 1,1,-1,4,2,5,1,1,4,2,5,12,13,14,15,16,100 ) } //object{ grafico(1,1,-1,4,2,5,100) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(<0,0,1*clock>, raio_cena, dir_camera, dist_camera , z, intens_luz)