// CORES E TEXTURAS background{ color rgb < 0.8, 0.8, 1 > } #declare tx_grama = texture{ pigment{ color rgb < 0.14, 0.56, 0.14 >} finish{ diffuse 0.7 ambient 0.5 } } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.7 ambient 0 specular 0.5 roughness 0.005 } } #declare tx_arvore = texture{ pigment{ color rgb < 0.64, 0.16, 0.16 > } finish{ diffuse 0.2 ambient 0.1 } } #declare tx_prata = texture{ pigment{ color rgb < 0.3, 0.3, 0.3 > } finish{ diffuse 0.2 reflection 0.6 brilliance 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > filter 0.90 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02} } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.98, 0.44, 0.2 >, color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } //MACROS #macro interpola(t0,v0,t1,v1,tt) #local ss = (tt- t0)/(t1-t0); #local rr = 1 - ss; (rr*v0 + ss*v1) #end #macro interpola4(t0,v0,v1,v2,v3,t3,tt) #local v01 = interpola(t0,v0,t3,v1,tt); #local v12 = interpola(t0,v1,t3,v2,tt); #local v23 = interpola(t0,v2,t3,v3,tt); #local v012 = interpola(t0,v01,t3,v12,tt); #local v123 = interpola(t0,v12,t3,v23,tt); interpola(t0,v012,t3,v123,tt); #end #macro grafico(x0,y0,y1,y2,y3,x3,N) #local d = (x3 - x0)/N; #local i = 0; #local xx = x0; #while(i < N) #local yy = interpola4(x0,y0,y1,y2,y3,x3,xx); object{ sphere { yy, 0.15 pigment{color rgb < i/N, 1 - i/N, i/N*N >} } } #local xx = xx + d; #local i = i+1; #end #end #macro grafico4(x0,y0,y11,y12,x1,y21,y22,x2,y31,y32,x3,y41,y42,y4,x4,N) grafico(x0,y0,y11,y12,(y12 + y21)/2,x1,N) grafico(x1,(y12 + y21)/2,y21,y22,(y22 + y31)/2,x2,N) grafico(x2,(y22 + y31)/2,y31,y32,(y32 + y41)/2,x3,N) grafico(x3,(y32 + y41)/2,y41,y42,y4,x4,N) #end // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 0.5; #declare origem = <0,0,0>; #declare aureo = (sqrt(3) + 1)/2; #declare chao = box{ <40,40,-5>, <-40,-40, -4> texture{tx_xadrez} } #include "eixos.inc" grafico4(0,<7.5,6.5,2.5>,<7,5,1>,<1,4,2>,0.25,<-4,3,1>,<-3,2,2>,0.5,<4,4,1>,<6,6,4>,0.75,<8,8,8>,<8,8,4>,<7.5,6.5,2.5>,1,200) //object{chao} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 15; #declare dir_camera = < 12,0,2 >; #declare dist_camera = 60; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)