// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_chao = texture{ pigment{ color rgb < 0.00, 0.70, 0.00 > } scale 2.0 } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_prateado = texture{ pigment{ color rgb < 0.30, 0.30, 0.30 > } finish{ diffuse 0.2 reflection 0.6 brilliance 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro interpola(f0,v0,f1,v1,f) #local ss = (f - f0) / (f1 - f0); #local rr = 1 - ss; (rr * v0 + ss * v1) #end #macro interpola4(t0,v0,v1,v2,v3,t3,tt) #local v01 = interpola(t0,v0,t3,v1,tt); #local v12 = interpola(t0,v1,t3,v2,tt); #local v23 = interpola(t0,v2,t3,v3,tt); #local v012 = interpola(t0,v01,t3,v12,tt); #local v123 = interpola(t0,v12,t3,v23,tt); interpola(t0,v012,t3,v123,tt); #end #macro grafico(x0,y0,y1,y2,y3,x3,N) #local delta = (x3-x0)/N; #local i = 0; #local xx = x0; #while(i < N) #local yy = interpola4(x0,y0,y1,y2,y3,x3,xx); object{ sphere { <0.00, xx, yy>, 0.10 } texture { tx_plastico }} #local xx = xx + delta; #local i = i + 1; #end #end #macro grafico2(x0,y0,y1,y2,y3,x3,N) #local delta = (x3-x0)/N; #local i = 0; #local xx = x0; #while(i < N) #local yy = interpola4(x0,y0,y1,y2,y3,x3,xx); object{ sphere { yy, 0.10 } texture { tx_plastico }} #local xx = xx + delta; #local i = i + 1; #end #end #declare graphs = array[4]; #declare graphs[0] = array[2]; #declare graphs[1] = array[2]; #declare graphs[2] = array[2]; #declare graphs[3] = array[2]; #declare graphs[0][0] = 2; #declare graphs[0][1] = 1; #declare graphs[1][0] = 3; #declare graphs[1][1] = 2; #declare graphs[2][0] = -2; #declare graphs[2][1] = 1; #declare graphs[3][0] = 0; #declare graphs[3][1] = 2; #declare graphs1 = array[4]; #declare graphs1[0] = array[2]; #declare graphs1[1] = array[2]; #declare graphs1[2] = array[2]; #declare graphs1[3] = array[2]; #declare graphs1[0][0] = <1,2,2>; #declare graphs1[0][1] = <-3,2,2>; #declare graphs1[1][0] = <2,-2,2>; #declare graphs1[1][1] = <1,2,-2>; #declare graphs1[2][0] = <3,2,2>; #declare graphs1[2][1] = <1,2,5>; #declare graphs1[3][0] = <1,7,2>; #declare graphs1[3][1] = <2,-8,2>; #macro graficoTotal(x0,y0,y3,x3,N,Npontos) #local delta = (x3-x0)/N; #local xx = x0; #local yCalculado = (graphs[0][1] + graphs[1][0])/2; grafico(x0,y0,graphs[0][0],graphs[0][1],yCalculado,xx+delta,Npontos) #local xx = xx + delta; #local yCalculado1 = (graphs[1][1] + graphs[2][0])/2; grafico(xx,yCalculado,graphs[1][0],graphs[1][1],yCalculado1,xx+delta,Npontos) #local xx = xx + delta; #local yCalculado = (graphs[2][1] + graphs[3][0])/2; grafico(xx,yCalculado1,graphs[2][0],graphs[2][1],yCalculado,xx+delta,Npontos) #local xx = xx + delta; grafico(xx,yCalculado,graphs[3][0],graphs[3][1],y3,x3,Npontos) #end #macro graficoTotal2(x0,y0,y3,x3,N,Npontos) #local delta = (x3-x0)/N; #local xx = x0; #local pCalculado = (graphs1[0][1] + graphs1[1][0])/2; grafico2(x0,y0,graphs[0][0],graphs1[0][1],pCalculado,xx+delta,Npontos) #local xx = xx + delta; #local pCalculado1 = (graphs1[1][1] + graphs1[2][0])/2; grafico2(xx,pCalculado,graphs1[1][0],graphs1[1][1],pCalculado1,xx+delta,Npontos) #local xx = xx + delta; #local pCalculado = (graphs1[2][1] + graphs1[3][0])/2; grafico2(xx,pCalculado1,graphs1[2][0],graphs1[2][1],pCalculado,xx+delta,Npontos) #local xx = xx + delta; grafico2(xx,pCalculado,graphs1[3][0],graphs1[3][1],y3,x3,Npontos) #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ //object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ eixos(3.00) } graficoTotal(0,2,2,9,16,100) //graficoTotal2(0,2,2,9,16,100) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 9; #declare dir_camera = < 10.00, 0.00, 5.00>; #declare dist_camera = 16; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)