// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_tronco = texture{ pigment{ color rgb < 0.65, 0.16, 0.16 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_chao = texture{ pigment{ color rgb < 0.15, 0.16, 0.16 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco = texture{ pigment{ color rgb < 0.8, 0.8, 0.8 > } finish{ diffuse 0.9 ambient 0.8 } } #declare tx_vermelha = texture{ pigment{ color rgb < 0.89, 0.15, 0.13 > } finish{ diffuse 0.9 ambient 0.8 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.2, 0.3, 0.6 >, color rgb < 1, 1, 1 >} finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } // ====================================================================== // DESCRICAO DA CENA // Partes da cena: #include "eixos.inc" #include "retalho.inc" #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro interpola(f0, v0, f1, v1, f) #local ss = (f - f0) / (f1 - f0); #local rr = 1 - ss; (rr * v0 + ss * v1) #end #macro interpola4(t0, v0, v1, v2, v3, t1, tt) #local v01 = interpola(t0, v0, t1, v1, tt); #local v12 = interpola(t0, v1, t1, v2, tt); #local v23 = interpola(t0, v2, t1, v3, tt); #local v012 = interpola(t0, v01, t1, v12, tt); #local v123 = interpola(t0, v12, t1, v23, tt); #local vv = interpola(t0, v012, t1, v123, tt); vv #end #macro pingo(vv) union { object { sphere { vv 0.2 } } } #end #macro grafico(x0, y0, y1, y2, y3, x3, N) union { #local i = 0; #local p = (x3 - x0) / N; #while(i < N) #local xx = x0 + (p * i); #local vv = interpola4(x0, y0, y1, y2, y3, x3, xx); pingo(vv) #local i = i + 1; #end } #end #macro supergrafico(pts_por_curva) union { #local x0 = 0; #local x1 = 10; #local x2 = 30; #local x3 = 10; #local x4 = 0; #local y0 = <1, 3, 1>; #local y1 = <3, 8, 16>; #local y2 = <15, 2, 6>; #local y3 = <-4, -6, 12>; #local y4 = <5, 6, 4>; #local y5 = <-1, -4, 0>; #local y6 = <12, 4, 2>; #local y7 = <-8, -12, -18>; #local y8 = <-5, -8, -10>; #local y9 = <1, 3, 1>; #local b1 = (y2+y3)/2; #local b2 = (y4+y5)/2; #local b3 = (y6+y7)/2; grafico(x0, y0, y1, y2, b1, x1, pts_por_curva) grafico(x1, b1, y3, y4, b2, x2, pts_por_curva) grafico(x2, b2, y5, y6, b3, x3, pts_por_curva) grafico(x3, b3, y7, y8, y9, x4, pts_por_curva) } #end #declare p21 = <1, 8, 0>; #declare p22 = <3, 10, 0>; #declare p23 = <5, 11, 0>; #declare p24 = <7, 12, 0>; #declare p31 = <0, 4, 0>; #declare p32 = <2, 6, 0>; #declare p33 = <4, 5, 0>; #declare p34 = <6, 8, 0>; #declare p41 = <1, 0, 0>; #declare p42 = <3, 2, 0>; #declare p43 = <5, 4, 0>; #declare p44 = <7, 2, 0>; #declare q11 = <0, 24, 0>; #declare q12 = <2, 28, 0>; #declare q13 = <4, 26, 0>; #declare q14 = <6, 27, 0>; #declare q21 = <2, 18, 0>; #declare q22 = <3, 20, 0>; #declare q23 = <5, 21, 0>; #declare q24 = <6, 22, 0>; #declare q31 = <1, 14, 0>; #declare q32 = <3, 16, 0>; #declare q33 = <4, 15, 0>; #declare q34 = <7, 18, 0>; #declare p11 = (p21 + q31) / 2; #declare q41 = p11; #declare p12 = (p22 + q32) / 2; #declare q42 = p12; #declare p13 = (p23 + q33) / 2; #declare q43 = p13; #declare p14 = (p24 + q34) / 2; #declare q44 = p14; #macro superretalho() union { retalho(p11, p12, p13, p14, p21, p22, p23, p24, p31, p32, p33, p34, p41, p42, p43, p44, 0.1, tx_branco, tx_vermelha) retalho(q11, q12, q13, q14, q21, q22, q23, q24, q31, q32, q33, q34, q41, q42, q43, q44, 0.1, tx_branco, tx_vermelha) } #end union{ //object { eixos(10.0) } object { supergrafico(50) translate<-12, 0, 0> texture{ tx_vidro } } object { superretalho() translate<8, -14, 0> } } #include "camlight.inc" #declare centro_cena = < 0.00, 1.00, 0.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 0.00, 1.0, 10.00 >; #declare dist_camera = 30.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)