// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_madeira = texture{ pigment{ color rgb < 139/255, 69/255, 19/255 > } finish{ diffuse 0.8 ambient 0.5 specular 0.5 roughness 0.005 } } #declare tx_azul = texture{ pigment{ color rgb < 0.1, 0.1, 0.9 > } finish{ diffuse 0.8 ambient 0.5 specular 0.5 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0.1, 0.9, 0.1 > } finish{ diffuse 0.8 ambient 0.5 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 0.9, 0.1, 0.1 > } finish{ diffuse 0.8 ambient 0.5 specular 0.5 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.12, 0.10 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #include "math.inc" // ====================================================================== // DESCRIÇÃO DA CENA #declare ponto = sphere { <0,0,0>, 0.1 } #include "eixos.inc" #include "retalho.inc" #macro interpola4(t0,v0,v1,v2,v3,t1,tt) #local v01 = interpola(t0, v0, t1, v1, tt); #local v12 = interpola(t0, v1, t1, v2, tt); #local v23 = interpola(t0, v2, t1, v3, tt); #local v012 = interpola(t0, v01, t1, v12, tt); #local v123 = interpola(t0, v12, t1, v23, tt); #local v0123 = interpola(t0, v012, t1, v123, tt); v0123 #end //interpola da aula 05 #macro interpola(f0,v0,f1,v1,f) #local ss = (f-f0)/(f1-f0); #local rr = 1 - ss; (rr * v0 + ss * v1) #end #macro grafico(x0,y0,y1,y2,y3,x3,N) union{ #local inc = (x3-x0)/N; #local i = 0; #while(i,<1,5,6>,<-2,-3,4>,<-4,-4,-4>,<2,2,2>,<4,-2,1>,<2,-4,-5>,<1,4,1>,200) translate <-5,0,0>} object{ box{<-30,-30,0>, <30,30,-1>} translate <0,0,-5> texture{tx_xadrez}} object{ costura(<1,1,1>,<1,2,1>,<1,3,-1>, <2,1,2>,<2,3,2>,<2,3,-1>, <3,1,3>,<3,3,1>,<3,2,3>, <4,1,0>,<4,2,-3>,<4,3,0>, //fim do primeiro retalho <1,5,-2>,<1,6,3>,<1,7,-2>, <2,5,-4>,<2,6,0>,<2,7,3>, <3,4,0>,<3,7,5>,<3,7,5>, <4,5,1>,<4,7,1>,<4,7,1>, 0.01,tx_azul,tx_verde,tx_vermelho) } object{ eixos(15.00) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 15.0; #declare dir_camera = < -1.00, 1.00, 1.00 >; #declare dist_camera = 15.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)