// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #macro interpola(t0,v0,t1,v1,tt) #local ss= (tt-t0)/(t1-t0); #local rr= 1-ss; (rr*v0 + ss*v1) #end #macro interpola4(t0,v0,v1,v2,v3,t3,tt) #local v01 = interpola(t0,v0,t3,v1,tt); #local v12 = interpola(t0,v1,t3,v2,tt); #local v23 = interpola(t0,v2,t3,v3,tt); #local v012 = interpola(t0,v01,t3,v12,tt); #local v123 = interpola(t0,v12,t3,v23,tt); interpola(t0,v012,t3,v123,tt) // #end #macro grafico(x0,y0,y1,y2,y3,x3,n) union { #local i = 0; #local xx = x0; #local delta = (x3-x0)/n ; #while (i < n) //#local yy = interpola4(x0,y0,y1,y2,y3,x3,xx); object { sphere{ interpola4(x0,y0,y1,y2,y3,x3,xx),0.03 //< xx, yy, 0 >, 0.03 } texture{ tx_plastico} } #local xx = xx + delta; #local i = i+1; #end } #end #macro graficos(y0,y1,y2,y3,y4,y5,y6,y7,y8,x0,x1,x2,x3,x4,n) union { object{ grafico(x0,(y1+y8)/2,y1,y2,(y2+y3)/2,x1,n) } object{ grafico(x1,(y2+y3)/2,y3,y4,(y4+y6)/2,x2,n) } object{ grafico(x2,(y4+y6)/2,y5,y6,(y6+y7)/2,x3,n) } object{ grafico(x3,(y6+y7)/2,y7,y8,(y8+y1)/2,x0,n) } } #end #include "eixos.inc" #include "retalho.inc" union { object{eixos(3.00)} #local p1 = <0,0,0>; #local p2 = <0,0,1>; #local p3 = <0,1,0>; #local p4 = <0,1,1>; #local p5 = <1,1,1>; #local p6 = <0,0,-1>; #local p7 = <0,-1,0>; #local p8 = <-1,0,0>; #local p9 = <-1,0,-1>; object { graficos (p1,p2,p3,p4,p5,p6,p7,p8,p9,0,5,10,15,20,100) translate<0,0,2>} #local pt1 = (p1+p8)/2; //11 #local pt2 = p1; //12 #local pt3 = p2; //13 #local pt4 = (p2+p3)/2; //14 #local pt5 = (p2+p3)/2; //21 #local pt6 = p3; //22 #local pt7 = p4; //23 #local pt8 = (p4+p5)/2; //24 #local pt9 = (p4+p5)/2; //31 #local pt10 = p5; //32 #local pt11 = p6; //33 #local pt12 = (p6+p7)/2; //34 #local pt13 = (p6+p7)/2; #local pt14 = p7; #local pt15 = p8; #local pt16 = (p1+p8)/2; #local p1 = <0,2,0>; #local p2 = <2,0,1>; #local p3 = <2,1,0>; #local p4 = <2,1,1>; #local p5 = <1,1,1>; #local p6 = <2,0,-1>; #local p7 = <2,-1,0>; #local p8 = <2,0,0>; #local p9 = <2,0,-1>; #local apt1 = (p1+p8)/2; #local apt2 = p1; #local apt3 = p2; #local apt4 = (p2+p3)/2; #local apt5 = (p2+p3)/2; #local apt6 = p3; #local apt7 = p4; #local apt8 = (p4+p5)/2; #local apt9 = (p4+p5)/2; #local apt10 = p5; #local apt11 = p6; #local apt12 = (p6+p7)/2; #local apt13 = (p6+p7)/2; #local apt14 = p7; #local apt15 = p8; #local apt16 = (p1+p8)/2; #local pt4 = (pt4 + apt4) / 2; #local apt4 = pt4; #local pt8 = (pt8 + apt8)/2; #local apt8 = pt8; #local pt12 = (pt12 + apt12)/2; #local pt16 = (pt16 + apt16)/2; object {retalho(pt1,pt2,pt3,pt4,pt5,pt6,pt7,pt8,pt9,pt10,pt11,pt12,pt13,pt14,pt15,pt16,0.0000001,tx_plastico,tx_plastico)} object {retalho(apt1,apt2,apt3,apt4,apt5,apt6,apt7,apt8,apt9,apt10,apt11,apt12,apt13,apt14,apt15,apt16,0.0000001,tx_plastico,tx_plastico)} //object { graficos( 1,1,-1,2,3,1,1,-1,2,3,1,1,-1,2,3,1,100 ) } //object{ grafico(1,1,-1,4,2,5,100) } //object{ grafico(0,<0,1,1>,<0,-10,-5>,<0,4,0>,<0,2,0>,15,100) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 5.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 10.0; #declare intens_luz = 1.00; camlight(<0,0,1*clock>, raio_cena, dir_camera, dist_camera , z, intens_luz)