//Aluno: Lucas Moreira Vidigal Infante //RA: 073371 background{ color rgb < 1.00, 1.00, 1.00 > } #declare p11 = <0,3,0>; #declare p12 = <0,4,0>; #declare p13 = <0,5,0>; #declare p14 = <0,7,0>; #declare p21 = <1,3,4>; #declare p22 = <1,4,4>; #declare p23 = <1,5,4>; #declare p24 = <1,7,4>; #declare p31 = <3,3,0>; #declare p32 = <3,4,0>; #declare p33 = <3,5,0>; #declare p34 = <3,7,2>; #declare q21 = <6,3,4>; #declare q22 = <6,4,4>; #declare q23 = <6,5,4>; #declare q24 = <6,7,4>; #declare q31 = <8,3,0>; #declare q32 = <8,4,0>; #declare q33 = <8,5,0>; #declare q34 = <8,7,2>; #declare q41 = <10,3,2>; #declare q42 = <10,4,2>; #declare q43 = <10,5,2>; #declare q44 = <10,7,2>; #declare p41 = (p31 + q21)/2; #declare p42 = (p32 + q22)/2; #declare p43 = (p33 + q23)/2; #declare p44 = (p34 + q24)/2; #declare q11 = p41; #declare q12 = p42; #declare q13 = p43; #declare q14 = p44; #declare tx_plastico = texture{ pigment{ color rgb < 0.50, 0.50, 0.50 > } finish{ diffuse 0.5 ambient 0.2 specular 0.3 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #macro medio(ponto1, ponto2) (ponto1 + ponto2)/2 #end #declare ponto = sphere{ < 0.00, 0.00, 0.00 >, 0.3 } #macro interpola(f0,v0,f1,v1,f) #local ss=(f-f0)/(f1-f0); #local rr=1-ss; (rr*v0 + ss*v1) #end #macro interpola4(t0,v0,v1,v2,v3,t3,tt) #local v01 = interpola(t0,v0,t3,v1,tt); #local v12 = interpola(t0,v1,t3,v2,tt); #local v23 = interpola(t0,v2,t3,v3,tt); #local v012 = interpola(t0,v01,t3,v12,tt); #local v123 = interpola(t0,v12,t3,v23,tt); #local v0123 = interpola(t0,v012,t3,v123,tt); v0123 #end #macro grafico(x0,y0,y1,y2,y3,x3,numero) #local num = (x3-x0)/numero; #local i = 0; union{ #while(i < numero) #local xx = x0 + (i * num); #local yy = interpola4(x0,y0,y1,y2,y3,x3,xx); object{ ponto translate yy} #local i = i + 1; #end } #end #include "eixos.inc" #include "retalho.inc" union{ //object {eixos(3)} object{ grafico(p11,medio(p22,p12),p12,p13,medio(p13,p21),p14,20) pigment{ color rgb < 0.00, 0.00, 1.00 >}} object{ grafico(p14,medio(p13,p21),p21,p22,medio(p22,p24),p23,20) pigment{ color rgb < 0.00, 1.00, 0.00 >}} object{ grafico(p23,medio(p22,p24),p24,p31,medio(p31,p33),p32,20) pigment{ color rgb < 1.00, 0.00, 0.00 >}} object{ grafico(p32,medio(p31,p33),p33,p34,medio(p34,p12),q21,20) pigment{ color rgb < 1.00, 0.00, 1.00 >}} object { retalho(p11,p12,p13,p14,p21,p22,p23,p24,p31,p32,p33,p34,p41,p42,p43,p44, 0.000001, tx_plastico, tx_fosca ) translate <0,7,0>} object { retalho(q11,q12,q13,q14,q21,q22,q23,q24,q31,q32,q33,q34,q41,q42,q43,q44, 0.000001, tx_fosca, tx_plastico ) translate <0,7,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 5.00 , 0.00 >; #declare raio_cena = 20; #declare dir_camera = <5,2,2>; #declare dist_camera = 30; #declare intens_luz = 0.80; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)