// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare phi = (sqrt(5) - 1)/2; #declare quantos_valores = 2; #declare valores = array[quantos_valores]; #declare valores[0] = 31; #declare valores[1] = 0; #declare valores2 = array[quantos_valores]; #declare valores2[0] = 31; #declare valores2[1] = 0; #declare roleta = seed(417); // gerador aleatorio #macro esfera () sphere { <0, 0, 0>, // center 0.4 // radius texture{ tx_plastico } } #end #macro interpola (f0, v0, f1, v1, f) #local ss = (f-f0)/(f1-f0); #local rr = 1 - ss; (rr * v0 + ss * v1); #end #macro interpola_nova(t0,v0,v1,v2,v3,t1,tt) #local v01 = interpola(t0, v0, t1, v1, tt); #local v12 = interpola(t0, v1, t1, v2, tt); #local v23 = interpola(t0, v2, t1, v3, tt); #local v012 = interpola(t0, v01, t1, v12, tt); #local v123 = interpola(t0, v12, t1, v23, tt); #local v0123 = interpola(t0, v012, t1, v123,tt); v0123 #end #macro ponto(xx) sphere { <0, 0, xx>, // center 0.2 // radius texture{ tx_fosca } } #end #macro grafico(x0, y0, y1, y2, y3, x3, N) union { #local espaco = (x3 - x0)/N; #local i = 0; #while(i < N) #local x_t = x0 + espaco * i; #local y_t = interpola_nova(x0, y0, y1, y2, y3, x3, x_t); #local i = i + 1; object { ponto(0) translate y_t } #if((x_t/9 < clock) & ((x_t + 0.08)/9) > clock) object{ esfera() translate y_t } #end #end } #end #macro posicao(tempo) #end #include "eixos.inc" #include "retalho.inc" union{ object{ eixos(5.00) } #local y0b = <2, 2, 3>; #local y0c = <0, 5, 2>; #local y1b = <7, 4, 1>; #local y1c = <3, 2, 0>; #local y2b = <8, 4, 6>; #local y2c = <3, 6, 2>; #local y3b = <6, 1, 3>; #local y3c = <4, 2, 5>; #local y0a = (y0b + y3c)/2; //<5, 3>; #local y0d = (y0c + y1b)/2; #local y1d = (y1c + y2b)/2; #local y2d = (y2c + y3b)/2; #local y1a = y0d; #local y2a = y1d; #local y3a = y2d; union { union { object{ grafico(1, y0a, y0b, y0c, y0d, 3, 100) } object{ grafico(3, y1a, y1b, y1c, y1d, 5, 100) } object{ grafico(5, y2a, y2b, y2c, y2d, 7, 100) } object{ grafico(7, y3a, y3b, y3c, y0a, 9, 100) } translate <8, 0, 0> scale 0.7 } } #local p11a = <4, 1, 2.3>; #local p12a = <4, 2, 2.2>; #local p13a = <4, 3, 2.4>; #local p21a = <5, 1, 2.4>; #local p22a = <5, 2, 2.4>; #local p23a = <5, 3, 2.2>; #local p31a = <6, 1, 2.8>; #local p32a = <6, 2, 2.5>; #local p33a = <6, 3, 2.3>; #local p41a = <7, 1, 2.5>; #local p42a = <7, 2, 2.6>; #local p43a = <7, 3, 2.2>; #local p12b = <1, 2, 3.0>; #local p13b = <1, 3, 3.5>; #local p14b = <1, 4, 3.2>; #local p22b = <2, 2, 3.1>; #local p23b = <2, 3, 3.7>; #local p24b = <2, 4, 3.5>; #local p32b = <3, 2, 3.9>; #local p33b = <3, 3, 3.3>; #local p34b = <3, 4, 3.0>; #local p42b = <4, 2, 3.2>; #local p43b = <4, 3, 3.4>; #local p44b = <4, 4, 3.7>; #local p11c = <4, 3, 2.3>; #local p12c = <4, 4, 2.2>; #local p13c = <4, 5, 2.4>; #local p14c = <4, 6, 2.2>; #local p21c = <5, 3, 2.4>; #local p22c = <5, 4, 2.4>; #local p23c = <5, 5, 2.2>; #local p24c = <5, 6, 2.3>; #local p31c = <6, 3, 2.8>; #local p32c = <6, 4, 2.5>; #local p33c = <6, 5, 2.3>; #local p34c = <6, 6, 2.4>; #local p41c = <7, 3, 2.5>; #local p42c = <7, 4, 2.6>; #local p43c = <7, 5, 2.2>; #local p44c = <7, 6, 2.3>; #local p14a = (p13a + p12b)/2; #local p24a = (p23a + p22b)/2; #local p34a = (p33a + p32b)/2; #local p44a = (p43a + p42b)/2; #local p11b = p14a; #local p21b = p24a; #local p31b = p34a; #local p41b = p44a; #local p14b = (p13b + p12c)/2; #local p24b = (p23b + p22c)/2; #local p34b = (p33b + p32c)/2; #local p44b = (p43b + p42c)/2; #local p11c = p14b; #local p21c = p24b; #local p31c = p34b; #local p41c = p44b; } #include "camlight.inc" #declare centro_cena = < 1.00, 0.00, 0.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 14.00, 7.00, 10.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)